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Habitat: Grassland, Hill, Mountain; Treasure: Any

Violent and unpredictable, chimeras combine the deadliest traits of lions, rams, and red dragons. With their fearsome claws, crushing horns, and fiery breath, chimeras are tempests of ferocity, driven by their three heads’ conflicting instincts. Their heads agree on little but their desires to feed and to drive competitors from the rugged territories where these monsters make their lairs. When they spot prey, chimeras typically strafe foes with their fire breath before landing to attack with their fangs, horns, and claws.

Owing to their draconic instincts, chimeras are greedy creatures that hoard treasures within cavernous lairs. They’re undiscerning about what they collect, gathering shiny objects alongside trophies and bones from their recent kills. Brave souls seeking to distract or temporarily appease a chimera can do so by offering it treasure and food.

Actions

Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.

Bite. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Piercing damage, or 18 (4d6 + 4) Piercing damage if the chimera had Advantage on the attack roll.

Claw. Melee Attack Roll: +7, reach 5 ft. Hit: 7 (1d6 + 4) Slashing damage.

Ram. Melee Attack Roll: +7, reach 5 ft. Hit: 10 (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 15-foot Cone. Failure: 31 (7d8) Fire damage. Success: Half damage.


Chimera

Large Monstrosity, Chaotic Evil
  • Armor Class 14
  • Hit Points 114 (12d10 + 48)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +0 (10)
STR
19 (4)
DEX
11 (0)
CON
19 (4)
INT
3 (-4)
WIS
14 (2)
CHA
10 (0)
  • Saving Throws Str +4, Dex +0, Con +4, Int -4, Wis +2, Cha +0
  • Skills Perception +8
  • Senses Darkvision 60 ft, passive Perception 18
  • Languages Understands Draconic but can't speak
  • Challenge 6 (2300 XP)
  • Habitat Grassland, Hill, Mountain
  • Treasure Any

Actions


  • Multiattack. The chimera makes one Ram attack, one Bite attack, and one Claw attack. It can replace the Claw attack with a use of Fire Breath if available.
  • Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) Piercing damage.
  • Bite (if had Advantage). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (4d6 + 4) Piercing damage.
  • Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d6 + 4) Slashing damage.
  • Ram. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (1d12 + 4) Bludgeoning damage. If the target is a Medium or smaller creature, it has the Prone condition.
  • Fire Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 15, each creature in a 15-foot Cone. *Failure:* 31 (or [[7d8]] (7d8)) Fire damage. *Success:* Half damage.
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