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Habitat: Forest, Grassland, Hill, Planar (Feywild); Treasure: None

Dire worgs are larger than common worgs and possess a supernaturally terrifying howl. They frequently hunt alongside ettins, ogres, and trolls.


Worgs

Sometimes mistaken at first for giant wolves, worgs are vicious hunters. These sapient predators can speak and often taunt their prey, enjoying the taste of fear in their meals.

Traits

Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The worg makes three Bite attacks.

Bite. Melee Attack Roll: +10, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage plus 7 (2d6) Poison damage, and the target has the Poisoned condition until the start of the worg’s next turn. While Poisoned, the target can’t regain Hit Points.

Dreadful Howl (Recharge 5–6). Wisdom Saving Throw: DC 16, each creature within 30 feet that isn’t a worg. Failure: 36 (8d8) Psychic damage, and the target has the Frightened condition until the start of the worg’s next turn. Success: Half damage only.

Bonus Actions

Warp Step. The worg teleports, along with a willing creature of its choice within 5 feet of it, up to 30 feet to an unoccupied space it can see.


Dire Worg

Huge Fey, Neutral Evil
  • Armor Class 16
  • Hit Points 147 (14d12 + 56)
  • Speed 50 ft.
  • Initiative +2 (12)
STR
22 (6)
DEX
14 (2)
CON
18 (4)
INT
7 (-2)
WIS
16 (3)
CHA
8 (-1)
  • Saving Throws Str +6, Dex +6, Con +4, Int -2, Wis +7, Cha -1
  • Skills Perception +11
  • Senses Darkvision 120 ft, passive Perception 21
  • Languages Goblin, Sylvan, Worg
  • Challenge 10 (5900 XP)
  • Habitat Forest, Grassland, Hill, Planar (Feywild)
  • Treasure None
  • Magic Resistance. The worg has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The worg makes three Bite attacks.
  • Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: (2d8 + 6) Piercing damage plus (2d6)Poison damage. The target has the Poisoned condition until the start of the worg's next turn. While Poisoned, the target can't regain Hit Points.
  • Dreadful Howl (Recharge 5–6). *Wisdom Saving Throw:* DC 16, each creature within 30 feet that isn't a worg. *Failure:* 36 (or [[8d8]] (8d8)) Psychic damage, and the target has the Frightened condition until the start of the worg's next turn. *Success:* Half damage only.
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