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In the golden age of the Empire of Dhakaan, bugbear cavalry would lead assaults mounted on worgs or dire tigers. Dolguuls are a brutal mockery of these champions. Formed from a blend of stone and bone, the dolguul has the upper torso of a mouthless bugbear merging into a hunched, eyeless quadrupedal shape with a vicious maw. One of the Dolguul’s limbs ends in a massive blade. The other terminates in a hook; the creature can fling this at an opponent, extending it out on a grisly chain of bone and pulling a foe into range of its bite.

The dolguuls were created by the daelkyr Orlassk, and are typically found assisting its cults or in the tunnels of Khyber below the Barrens and the Graywall Mountains. However, as with dolgaunts and dolgrims, they can be found in the service of any daelkyr. Dolguuls alternate between periods of complete immobility and manic motion; when on the hunt, they delight in running down prey.

Traits

Adamant Amalgam. If the dolguul is subjected to an effect that allows it to make a Strength or Constitution saving throw to take only half damage, the dolguul instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions

MultiattackThe dolguul makes one Hook attack and one Cleaver attack.

Hook. Melee Attack Roll: +6, reach 15 ft. Hit: 11 (2d6 + 4) Piercing damage, and the target is pulled up to 10 feet towards the dolguul.

Cleaver. Melee Attack Roll: +6, reach 10 ft. Hit: 10 (1d12 + 4) Slashing damage, and the target begins bleeding. While bleeding, a creature takes 2 (1d4) points of Necrotic damage at the start of each of its turns. The bleeding ends after 1 minute, if the creature regains at least 1 Hit Point, if a creature within 5 feet of the bleeding creature uses a Utilize action to expend a use of a Healer’s Kit, or if a creature within 5 feet of the bleeding creature makes a successful DC 12 Wisdom (Medicine) check.

Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 15 (2d10 + 4) Piercing damage. The target has the Grappled condition (escape DC 14) if it is a Large or smaller creature. While grappling in this way, the dolguul can’t use its Bite attack on another target.

Bonus Actions

Into the Meat Grinder. If the dolguul hits with both a Hook attack and a Cleaver attack in the same turn, it makes a Bite attack.


Dolguul

Large Aberration, Typically Chaotic Evil
  • Armor Class 15
  • Hit Points 102 (12d10 + 36)
  • Speed 40 ft.
STR
18 (4)
DEX
10 (0)
CON
17 (3)
INT
8 (-1)
WIS
12 (1)
CHA
11 (0)
  • Saving Throws Str +4, Dex +0, Con +3, Int -1, Wis +1, Cha +0
  • Skills Intimidation +2, Perception +3, Stealth +2
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Petrified, Poisoned
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages Deep Speech, Goblin
  • Challenge 4 (1100 XP)
  • Adamant Amalgam. If the dolguul is subjected to an effect that allows it to make a Strength or Constitution saving throw to take only half damage, the dolguul instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Actions


  • Multiattack. The dolguul makes one Hook attack and one Cleaver attack.
  • Hook. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: (2d6 + 4) Piercing damage. The target is pulled up to 10 feet towards the dolguul.
  • Cleaver. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: (1d12 + 4) Slashing damage. The target begins bleeding. While bleeding, a creature takes 2 (or [[1d4]] (1d4)) points of Necrotic damage at the start of each of its turns. The bleeding ends after 1 minute, if the creature regains at least 1 Hit Point, if a creature within 5 feet of the bleeding creature uses a Utilize action to expend a use of a Healer's Kit, or if a creature within 5 feet of the bleeding creature makes a successful DC 12 Wisdom (Medicine) check.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d10 + 4) Piercing damage. The target has the Grappled condition (escape DC 14) if it is a Large or smaller creature. While grappling in this way, the dolguul can't use its Bite attack on another target.

Bonus Actions


  • Into the Meat Grinder. If the dolguul hits with both a Hook attack and a Cleaver attack in the same turn, it makes a Bite attack.
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