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Habitat: Planar (Elemental Planes); Treasure: None

Dust mephits are composed of air and fine earth. They are drawn to forsaken places, and they think everything associated with death is hilarious.


Mephits

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.

Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

I am Seamusxanthuszenus, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit
with a typically inflated impression of itself

Traits

Death Burst. The mephit explodes when it dies. Dexterity Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Bludgeoning damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 4 (1d4 + 2) Slashing damage.

Blinding Breath (Recharge 6). Dexterity Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: The target has the Blinded condition until the end of the mephit’s next turn.

Sleep (1/Day). The mephit casts the Sleep spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).


Dust Mephit

Small Elemental, Neutral Evil
  • Armor Class 12
  • Hit Points 17 (5d6)
  • Speed 30 ft., Fly 30 ft.
  • Initiative +2 (12)
STR
5 (-3)
DEX
14 (2)
CON
10 (0)
INT
9 (-1)
WIS
11 (0)
CHA
10 (0)
  • Saving Throws Str -3, Dex +2, Con +0, Int -1, Wis +0, Cha +0
  • Skills Perception 2, Stealth 4
  • Vulnerabilities Fire
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 ft., passive Perception 12
  • Languages Primordial (Auran, Terran)
  • Challenge 1/2 (100 XP)
  • Habitat Planar (Elemental Planes)
  • Treasure None
  • Death Burst. The mephit explodes when it dies. *Dexterity Saving Throw:* DC 10, each creature in a 5-foot Emanation originating from the mephit. *Failure:* 5 (or [[2d4]] (2d4)) Bludgeoning damage. *Success:* Half damage.

Actions


  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d4 + 2) Slashing damage.
  • Blinding Breath (Recharge 6). *Dexterity Saving Throw:* DC 10, each creature in a 15-foot Cone. *Failure:* The target has the Blinded condition until the end of the mephit’s next turn.
  • Sleep (1/Day). The mephit casts the *Sleep* spell, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 10).
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