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This animal appears in the Monster Manual (2024).

Actions

Multiattack. The elephant makes two Gore attacks.

Gore. Melee Attack Roll: +8, reach 5 ft. Hit: 15 (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.

Bonus Actions

Trample. Dexterity Saving Throw: DC 16, one creature within 5 feet that has the Prone condition. Failure: 17 (2d10 + 6) Bludgeoning damage. Success: Half damage.


Elephant

Huge Beast, Unaligned
  • Armor Class 12
  • Hit Points 76 (8d12 + 24)
  • Speed 40 ft.
  • Initiative +-1 (9)
STR
22 (6)
DEX
9 (-1)
CON
17 (3)
INT
3 (-4)
WIS
11 (0)
CHA
6 (-2)
  • Saving Throws Str +6, Dex -1, Con +3, Int -4, Wis +0, Cha -2
  • Senses passive Perception 10
  • Languages None
  • Challenge 4 (1100 XP)

Actions


  • Multiattack. The elephant makes two Gore attacks.
  • Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: (2d8 + 6) Piercing damage. If the target is a Huge or smaller creature and the elephant moved 20+ feet straight toward it immediately before the hit, the target has the Prone condition.
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