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Devil of Vengeance and Righteous Wrath

Habitat: Planar (Nine Hells); Treasure: Armaments

Erinyes, also known as furies, are winged devils clad in fiendish armor. These fallen angels exact a merciless form of divine justice, hunting down oath breakers and dragging the rightfully damned to the Nine Hells in the grip of their magical ropes. Few ever glimpse what lies within these devils’ armored exteriors, and erinyes ensure that those who do can never speak of what they’ve seen.

Erinyes often serve archdevils and guard the order of the Nine Hells against trespassers and escapees. Although they’re prone to wrathful outbursts, erinyes cooperate well with other devils. They sometimes hunt in trios with other erinyes, forging infamous reputations for themselves.

When not in the service of a diabolical master, erinyes hunt wicked souls. They pursue quarries relentlessly, across the multiverse and for ages if need be. While they might be summoned to serve evil magic-users, erinyes also listen for oaths and curses sworn in their names. In rare cases, wronged mortals who call out with just rage might be heard by an erinyes who appears to take vengeance on their behalf. Once erinyes are so summoned, they won’t leave without claiming the soul of either their quarry or the mortal who summoned them.

Traits

Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.

Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions

Multiattack. The erinyes makes three Infernal Sword attacks and can use Entangling Rope.

Withering Sword. Melee Attack Roll: +8, reach 5 ft. Hit: 13 (2d8 + 4) Slashing damage plus 11 (2d10) Necrotic damage.

Entangling Rope (Requires Magic Rope). Strength Saving Throw: DC 16, one creature the erinyes can see within 120 feet. Failure: 14 (4d6) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions

Parry. Trigger: The erinyes is hit by a melee attack roll while holding a weapon. Response: The erinyes adds 4 to its AC against that attack, possibly causing it to miss.


Erinyes

Medium Fiend (Devil), Lawful Evil
  • Armor Class 18
  • Hit Points 178 (21d8 + 84)
  • Speed 30 ft., Fly 60 ft.
  • Initiative +7 (17)
STR
18 (4)
DEX
16 (3)
CON
18 (4)
INT
14 (2)
WIS
14 (2)
CHA
18 (4)
  • Saving Throws Str +4, Dex +7, Con +8, Int +2, Wis +2, Cha +8
  • Skills Perception 6, Persuasion 8
  • Damage Resistance Cold
  • Damage Immunities Fire, Poison
  • Condition Immunities Poisoned
  • Senses Truesight 120 ft., passive Perception 16
  • Languages Infernal, Telepathy 120 ft.
  • Challenge 12 (8,400 XP)
  • Habitat Planar (Nine Hells)
  • Treasure Armaments
  • Diabolical Restoration. If the erinyes dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.
  • Magic Resistance. The erinyes has Advantage on saving throws against spells and other magical effects.
  • Magic Rope. The erinyes has a magic rope. While bearing it, the erinyes can use the Entangling Rope action. The rope has AC 20, HP 90, and Immunity to Poison and Psychic damage. The rope turns to dust if reduced to 0 Hit Points, if it is 5+ feet away from the erinyes for 1 hour or more, or if the erinyes dies. If the rope is damaged or destroyed, the erinyes can fully restore it when finishing a Short or Long Rest.

Actions


  • Multiattack. The erinyes makes three Infernal Sword attacks and can use Entangling Rope.
  • Withering Sword. Melee Weapon Attack: +8 to hit, reach 5 ft., One Target. Hit: (2d8 + 4) Slashing damage plus (2d10)Necrotic damage.
  • Entangling Rope (Requires Magic Rope). *Strength Saving Throw:* DC 16, one creature the erinyes can see within 120 feet. *Failure:* 14 (or [[4d6]] (4d6)) Force damage, and the target has the Restrained condition until the rope is destroyed, the erinyes uses a Bonus Action to release the target, or the erinyes uses Entangling Rope again.

Reactions


  • Parry. *Trigger:* The erinyes is hit by a melee attack roll while holding a weapon. *Response:* The erinyes adds 4 to its AC against that attack, possibly causing it to miss.
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