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Venomous Arachnid Abductor

Habitat: Forest; Treasure: Implements

Spiderlike hunters, ettercaps lurk in forested depths and seek prey to drag into their web-choked lairs. These vicious predators have arachnid features and hunched, bipedal frames, and they’re notorious for their venomous bites and ability to shoot out webs to entrap their victims. Ettercaps often hunt in small groups alongside giant spiders and mundane spider swarms.

Ettercaps frequently overhunt their environment. Left unchecked, ettercaps might fill whole woodlands with their webs and the cocooned remains of past meals, which puts ettercaps in conflict with Fey. Spiteful ettercaps go out of their way to torment and feed on Fey; they prefer to menace those smaller than themselves, like pixies and sprites. They rarely devour other sapient creatures swiftly, preferring to cocoon their captives and terrorize them for days.

Ettercaps avoid fire, which can quickly burn through their webs and the dead trees where they make their homes.

Traits

Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.

Actions

Multiattack. The ettercap makes one Bite attack and one Claw attack.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage plus 2 (1d4) Poison damage, and the target has the Poisoned condition until the start of the ettercap’s next turn.

Claw. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage.

Web Strand (Recharge 5–6). Dexterity Saving Throw: DC 12, one Large or smaller creature the ettercap can see within 30 feet. Failure: The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison, and Psychic damage).

Bonus Actions

Reel. The ettercap pulls one creature within 30 feet of itself that is Restrained by its Web Strand up to 25 feet straight toward itself.


Ettercap

Medium Monstrosity, Neutral Evil
  • Armor Class 13
  • Hit Points 44 (8d8 + 8)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +2 (12)
STR
14 (2)
DEX
15 (2)
CON
13 (1)
INT
7 (-2)
WIS
12 (1)
CHA
8 (-1)
  • Saving Throws Str +2, Dex +2, Con +1, Int -2, Wis +1, Cha -1
  • Skills Perception 3, Stealth 4, Survival 3
  • Senses Darkvision 60 ft., passive Perception 13
  • Languages None
  • Challenge 2 (450 XP)
  • Habitat Forest
  • Treasure Implements
  • Spider Climb. The ettercap can climb difficult surfaces, including along ceilings, without needing to make an ability check.
  • Web Walker. The ettercap ignores movement restrictions caused by webs, and the ettercap knows the location of any other creature in contact with the same web.

Actions


  • Multiattack. The ettercap makes one Bite attack and one Claw attack.
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d6 + 2) Piercing damage plus (1d4)Poison damage. The target has the Poisoned condition until the start of the ettercap’s next turn.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d4 + 2) Slashing damage.
  • Web Strand (Recharge 5–6). *Dexterity Saving Throw:* DC 12, one Large or smaller creature the ettercap can see within 30 feet. *Failure:* The target has the Restrained condition until the web is destroyed (AC 10; HP 5; Vulnerability to Fire damage; Immunity to Bludgeoning, Poison, and Psychic damage).
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