Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Quarrelsome Two-Headed Giant

Habitat: Hill, Mountain, Underdark; Treasure: Individual

Ettins are physically powerful Giants with two heads. While many ettins have features similar to hill giants, others have more bestial or unusual traits, such as tusks, short horns, or a single eye on each head.

Ettins frequently ally with other Giants or groups that value their strength, such as hill giants, bandits, or ogres. Some ettins possess mystical ties to the lands they inhabit, and they might know or guard secrets valued by druids or Fey.

Each ettin head has a distinct personality. While this makes some ettins quarrelsome with themselves and others, many function as a team. An ettin head might have its own name, or both heads might refer to themselves as a single being—either with one name or a portmanteau of two.

Roll on or choose a result from the Ettin Interactions table to inspire how an ettin’s heads are interacting when the creature is encountered.

Ettin Interactions
1d8   The Ettin’s Heads Are …
1 Amping up one another in preparation for a conflict or challenge.
2 Arguing over plans for battle, dinner, or how to spend the day.
3 Criticizing one another as they perform separate tasks.
4 Engaged in a staring contest.
5 Making polite small talk as if they were meeting for the first time.
6 Performatively ignoring one another.
7 Talking over an increasingly convoluted plot.
8 Trying to keep one another awake.

Twice the malice, aggressiveness, and appetite—the ettin demonstrates that two heads aren’t necessarily better than one.

—Bertrand, Inquisitor of the Mind Fire

Actions

Multiattack. The ettin makes one Battleaxe attack and one Morningstar attack.

Battleaxe. Melee Attack Roll:+7, reach 5 ft. Hit: 14 (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.

Morningstar. Melee Attack Roll:+7, reach 5 ft. Hit: 14 (2d8 + 5) Piercing damage, and the target has Disadvantage on the next attack roll it makes before the end of its next turn.


Ettin

Large Giant, Chaotic Evil
  • Armor Class 12
  • Hit Points 85 (10d10 + 30)
  • Speed 40 ft.
  • Initiative +-1 (9)
STR
21 (5)
DEX
8 (-1)
CON
17 (3)
INT
6 (-2)
WIS
10 (0)
CHA
8 (-1)
  • Saving Throws Str +5, Dex -1, Con +3, Int -2, Wis +0, Cha -1
  • Skills Perception 4
  • Condition Immunities Blinded, Charmed, Deafened, Frightened, Stunned, Unconscious
  • Senses Darkvision 60 ft., passive Perception 14
  • Languages Giant
  • Challenge 4 (1,100 XP)
  • Habitat Hill, Mountain, Underdark
  • Treasure Individual
  • Gear Battleaxe, Morningstar

Actions


  • Multiattack. The ettin makes one Battleaxe attack and one Morningstar attack.
  • Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (2d8 + 5) Slashing damage. If the target is a Large or smaller creature, it has the Prone condition.
  • Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., One Target. Hit: (2d8 + 5) Piercing damage. The target has Disadvantage on the next attack roll it makes before the end of its next turn.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×