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Cursed Giant of the Dark

Habitat: Underdark; Treasure: Any

Once infamous for their magical aptitude, fomorians are giants afflicted with a fey curse. In their pride, they were tricked into invading the Feywild to claim its magic for their own. When the archfey rulers of that realm united, the fomorians were turned back and cursed with supernatural strangeness to make their bodies match their vile souls. Ever since, fomorians have dwelled in the Underdark amid the ruins of their magical cities. The archfey’s curse afflicts them still, tormenting them with wandering cankers, lurching organs, and stranger discomforts. Rather than atoning for their offenses, fomorians harness the magic of their curse and turn it against others. Roll on or choose a result from the Fomorian Warping table to inspire the cosmetic effects a creature undergoes while they’re affected by a fomorian’s Warping Hex.

Fomorian Warping
1d4   The Fomorian’s Hex Causes …
1 Colorful, wandering pustules.
2 Excessive sweating of rainbow-hued fluids.
3 Patches of wriggling hair.
4 Veins that bulge and lurch under the skin.

All-Father Annam banished his son, Karontor, for Karontor’s part in the fomorian assault on the Feywild. That day, the ordning—the hierarchy of the giants and their gods—changed forever, and the fomorians were part of it no more.

—Bigby

Actions

Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.

Stone Club. Melee Attack Roll:+9, reach 15 ft. Hit: 24 (4d8 + 6) Bludgeoning damage.

Warping Hex (Recharge 4–6). Wisdom Saving Throw: DC 16, one creature the fomorian can see within 120 feet. Failure: 21 (6d6) Psychic damage, and the target gains 1 Exhaustion level. Success: Half damage only.


Fomorian

Huge Giant, Chaotic Evil
  • Armor Class 14
  • Hit Points 172 (15d12 + 75)
  • Speed 40 ft.
  • Initiative +0 (10)
STR
23 (6)
DEX
10 (0)
CON
20 (5)
INT
9 (-1)
WIS
14 (2)
CHA
6 (-2)
  • Saving Throws Str +6, Dex +0, Con +5, Int -1, Wis +2, Cha -2
  • Skills Perception 8, Stealth 3
  • Senses Darkvision 120 ft., passive Perception 18
  • Languages Giant, Undercommon
  • Challenge 8 (3,900 XP)
  • Habitat Underdark
  • Treasure Any

Actions


  • Multiattack. The fomorian makes two Stone Club attacks. It can replace one attack with a use of Warping Hex if available.
  • Stone Club. Melee Weapon Attack: +9 to hit, reach 15 ft., One Target. Hit: (4d8 + 6) Bludgeoning damage.
  • Warping Hex (Recharge 4–6). *Wisdom Saving Throw:* DC 16, one creature the fomorian can see within 120 feet. *Failure:* 21 (or [[6d6]] (6d6)) Psychic damage, and the target gains 1 Exhaustion level. *Success:* Half damage only.
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