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Deadly Spores and Predatory Polyps

Habitat: Underdark; Treasure: None

Gas spores are floating, orbicular fungi with rhizome growths and protuberances that resemble the stalks and eyes of beholders. If destroyed, a gas spore explodes in a poisonous burst that can infect creatures and slay them in hours. Infected corpses spawn more gas spores that grow to full size in a matter of days.


Fungi

The dank, sunless Underdark is a fertile breeding ground for weird and dangerous fungi.

Traits

Death Burst. The gas spore bursts when it dies. Constitution Saving Throw: DC 10, each creature in a 20-foot Emanation originating from the gas spore. Failure: The target takes 10 (3d6) Poison damage and has the Poisoned condition for 1d12 hours. Unless the Poisoned condition is removed, the target dies at the end of that time and sprouts 2d4 Tiny Gas Spore Fungi (each with 1 Hit Point). After 2d6 days, they become Large and have 13 Hit Points.

Actions

Tendril. Melee Attack Roll: +0, reach 5 ft. Hit: 3 (1d6) Poison damage, and the target has the Poisoned condition until the end of its next turn.


Gas Spore Fungus

Large Plant, Unaligned
  • Armor Class 8
  • Hit Points 13 (9d10 - 36)
  • Speed 5 ft., Fly 10 ft. (hover)
  • Initiative +-5 (5)
STR
5 (-3)
DEX
1 (-5)
CON
3 (-4)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
  • Saving Throws Str -3, Dex -5, Con -4, Int -5, Wis -5, Cha -5
  • Damage Immunities Poison
  • Condition Immunities Blinded, Charmed, Deafened, Frightened, Paralyzed, Poisoned, Prone
  • Senses Blindsight 30 ft., passive Perception 5
  • Languages None
  • Challenge 1/2 (100 XP)
  • Habitat Underdark
  • Treasure None
  • Death Burst. The gas spore bursts when it dies. *Constitution Saving Throw:* DC 10, each creature in a 20-foot Emanation originating from the gas spore. *Failure:* The target takes 10 (or [[3d6]] (3d6)) Poison damage and has the Poisoned condition for [[1d12]] (1d12) hours. Unless the Poisoned condition is removed, the target dies at the end of that time and sprouts [[2d4]] (2d4) Tiny **Gas Spore Fungi** (each with 1 Hit Point). After [[2d6]] (2d6) days, they become Large and have 13 Hit Points.

Actions


  • Tendril. Melee Weapon Attack: +0 to hit, reach 5 ft., One Target. Hit: (1d6) Poison damage. The target has the Poisoned condition until the end of its next turn.
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