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D&D 5th Edition

Compendium

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Gladiator

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.

Traits

Brave: The gladiator has advantage on saving throws against being frightened.

Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack: The gladiator makes three melee attacks or two ranged attacks.

Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack.

Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry: The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Attributes

Gladiator

Medium humanoid (any race), Any Alignment
  • Armor Class 16 (Studded Leather, Shield)
  • Hit Points 112 (15d8+45)
  • Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
15 (+2)
  • Saving Throws Str +7, Dex +5, Con +6
  • Skills Athletics +10, Intimidation +5
  • Senses passive Perception 11
  • Languages Any One Language (Usually Common)
  • Challenge 5 (1,800 XP)
  • Brave. The gladiator has advantage on saving throws against being frightened.
  • Brute. A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions


  • Multiattack. The gladiator makes three melee attacks or two ranged attacks.
  • Spear (One-Handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d6 + 4) piercing damage.
  • Spear (Two-Handed). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: (2d8 + 4) piercing damage.
  • Spear (Ranged). Ranged Weapon Attack: +7 to hit, reach 20/60 ft., one target. Hit: (2d6 + 4) piercing damage.
  • Shield Bash. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone

Reactions


  • Parry. The gladiator adds 3 to its AC against one melee attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.