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D&D 5th Edition

Compendium

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Gladiator

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Gladiators battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who Command huge fees but rarely fight to the death.

Traits

Brave: The gladiator has advantage on Saving Throws against being Frightened.

Brute: A melee weapon deals one extra die of its damage when the gladiator hits with it (included in the attack).

Actions

Multiattack: The gladiator makes three Melee Attacks or two Ranged Attacks.

Spear: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. and range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee Attack.

Shield Bash: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 9 (2d4 + 4) bludgeoning damage. If the target is a Medium or smaller creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Reactions

Parry: The gladiator adds 3 to its AC against one melee Attack that would hit it. To do so, the gladiator must see the attacker and be wielding a melee weapon.

Attributes

AC
16 (Studded Leather, Shield)
Alignment
Any Alignment
CHA
15
CON
16
Challenge Rating
5
DEX
15
HP
112 (15d8+45)
INT
10
Languages
Any One Language (Usually Common)
Passive Perception
11
Roll 0
One Handed 1d20 + 7 2d6+4
Roll 1
Two Handed 1d20 + 7 2d8+4
Roll 2
Shield Bash 1d20 + 7 2d4+4
STR
18
Saving Throws
Str +7, Dex +5, Con +6
Size
Medium
Skills
Athletics +10, Intimidation +5
Speed
30 ft.
Type
humanoid (any race)
WIS
12
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