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Fiends in Feral Flesh

Habitat: Desert, Forest, Grassland, Hill;Treasure: Armaments, Individual

Gnoll demoniacs are berserkers that arise from gnolls who’ve ritualistically fed on flesh corrupted by the Abyss. Now embodying the ruinous hunger of Yeenoghu, these gnolls throw themselves into battle, heedless of odds or their own survival. Rampaging demoniacs even devour other gnolls in their wild frenzies.


Gnoll

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.

—Iggwilv, Demonomicon of Iggwilv

Actions

Multiattack. The gnoll makes two Abyssal Strike attacks.

Abyssal Strike. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 60 ft. Hit: 20 (5d6 + 3) Poison damage.

Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll’s Concentration ends on it. This area is Difficult Terrain. Dexterity Saving Throw: DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. Failure: 28 (8d6) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. Success: Half damage only.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Abyssal Strike attack.


Gnoll Demoniac

Medium Fiend, Chaotic Evil
  • Armor Class 16
  • Hit Points 135 (18d8 + 54)
  • Speed 30 ft.
  • Initiative +4 (14)
STR
16 (3)
DEX
12 (1)
CON
17 (3)
INT
14 (2)
WIS
15 (2)
CHA
17 (3)
  • Saving Throws Str +6, Dex +1, Con +6, Int +2, Wis +5, Cha +6
  • Skills Perception 5
  • Senses Darkvision 60 ft., passive Perception 15
  • Languages Abyssal, Common, Gnoll
  • Challenge 8 (3,900 XP)
  • Habitat Desert, Forest, Grassland, Hill
  • Treasure Armaments, Individual

Actions


  • Multiattack. The gnoll makes two Abyssal Strike attacks.
  • Abyssal Strike (Melee). Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (5d6 + 3) Poison damage.
  • Abyssal Strike (Ranged). Ranged Weapon Attack: +6 to hit, reach 60 ft., One Target. Hit: (5d6 + 3) Poison damage.
  • Hunger of Yeenoghu (Recharge 5–6). The gnoll conjures a 30-foot Cube of magical Darkness originating from a point it can see within 60 feet, which lasts for 1 minute or until the gnoll’s Concentration ends on it. This area is Difficult Terrain. *Dexterity Saving Throw:* DC 14, any creature that starts its turn in this area or enters it for the first time on a turn. *Failure:* 28 (or [[8d6]] (8d6)) Necrotic damage, and the gnoll or a creature of its choice it can see gains 10 Temporary Hit Points. *Success:* Half damage only.
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