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Fiends in Feral Flesh

Habitat: Desert, Forest, Grassland, Hill;Treasure: Armaments, Individual

Rising above other gnolls with their viciousness and physical prowess, gnoll pack lords terrorize weaker gnolls into their service. These brutes drive other gnolls to acts of great violence, then claim the best of their servants’ spoils.


Gnoll

The first gnolls arose from hyenas that fed on flesh tainted by the Abyss. Their corruption and violence delighted the demon lord Yeenoghu, who encouraged their numbers and spread them across the multiverse. Ever since, gnolls have been the cackling servants of Yeenoghu, existing to cause ruin and to feast on what remains.

Yeenoghu claims gnolls not as his brood but as maggots purposefully released to infest a despised carcass. They are a pernicious rot the Beast of Butchery spreads across mortal worlds. Whatever they once were, they were remade and are now his.

—Iggwilv, Demonomicon of Iggwilv

Actions

Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.

Bone Whip. Melee Attack Roll: +5, reach 10 ft. Hit: 8 (2d4 + 3) Slashing damage.

Bone Javelin. Ranged Attack Roll: +5, range 30/120 ft. Hit: 7 (1d8 + 3) Piercing damage.

Incite Rampage (Recharge 5–6). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.

Bonus Actions

Rampage (2/Day). Immediately after dealing damage to a creature that is already Bloodied, the gnoll moves up to half its Speed, and it makes one Bone Whip attack.


Gnoll Pack Lord

Medium Fiend, Chaotic Evil
  • Armor Class 15
  • Hit Points 49 (9d8 + 9)
  • Speed 30 ft.
  • Initiative +4 (14)
STR
16 (3)
DEX
14 (2)
CON
13 (1)
INT
8 (-1)
WIS
11 (0)
CHA
9 (-1)
  • Saving Throws Str +3, Dex +2, Con +1, Int -1, Wis +0, Cha -1
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Gnoll
  • Challenge 2 (450 XP)
  • Habitat Desert, Forest, Grassland, Hill
  • Treasure Armaments, Individual

Actions


  • Multiattack. The gnoll makes two attacks, using Bone Whip or Bone Javelin in any combination, and it uses Incite Rampage if available.
  • Bone Whip. Melee Weapon Attack: +5 to hit, reach 10 ft., One Target. Hit: (2d4 + 3) Slashing damage.
  • Bone Javelin. Ranged Weapon Attack: +5 to hit, reach 30/120 ft., One Target. Hit: (1d8 + 3) Piercing damage.
  • Incite Rampage (Recharge 5–6). The gnoll targets another creature it can see within 60 feet of itself that has the Rampage Bonus Action. The target can take a Reaction to make one melee attack.
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