Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Dragons of Hope and Majesty

Habitat: Forest, Grassland; Treasure: Arcana

Gold dragon wyrmlings learn much from their elders, then head off to save the world. Idealistic and curious, these wyrmlings seek to right obvious wrongs and make friends among those they aid.


Gold Dragon

Gold dragons work to make the world a better place. The most powerful of the metallic dragons, these awe-inspiring dragons strive to protect that which is good and bend fate toward a brighter future. Their kind dispositions don’t prevent gold dragons from engaging in combat when necessary, though, and they exhale brilliant flames and weakening magic to rout their foes.

Gold dragons favor grasslands and pristine forests, frequently dwelling near awe-inspiring natural wonders or guarding monuments from ancient civilizations. In their lairs, gold dragons hoard coins and gems, but they frequently put their treasure to use in pursuit of greater goals. They often use their riches to buy rare lore books, pay informants, or patronize idealistic adventurers.

Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes two Rend attacks.

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage.

Fire Breath (Recharge 5–6). Dexterity Saving Throw: DC 13, each creature in a 15-foot Cone. Failure: 22 (4d10) Fire damage. Success: Half damage.

Weakening Breath. Strength Saving Throw: DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. Failure: The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (1d4) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.


Gold Dragon Wyrmling

Medium Dragon (Metallic), Lawful Good
  • Armor Class 17
  • Hit Points 60 (8d8 + 24)
  • Speed 30 ft., Fly 60 ft., Swim 30 ft.
  • Initiative +4 (14)
STR
19 (4)
DEX
14 (2)
CON
17 (3)
INT
14 (2)
WIS
11 (0)
CHA
16 (3)
  • Saving Throws Str +4, Dex +4, Con +3, Int +2, Wis +2, Cha +3
  • Skills Perception 4, Stealth 4
  • Damage Immunities Fire
  • Senses Blindsight 10 ft., Darkvision 60 ft., passive Perception 14
  • Languages Draconic
  • Challenge 3 (700 XP)
  • Habitat Forest, Grassland
  • Treasure Arcana
  • Amphibious. The dragon can breathe air and water.

Actions


  • Multiattack. The dragon makes two Rend attacks.
  • Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., One Target. Hit: (1d10 + 4) Slashing damage.
  • Fire Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 13, each creature in a 15-foot Cone. *Failure:* 22 (or [[4d10]] (4d10)) Fire damage. *Success:* Half damage.
  • Weakening Breath. *Strength Saving Throw:* DC 13, each creature that isn’t currently affected by this breath in a 15-foot Cone. *Failure:* The target has Disadvantage on Strength-based D20 Tests and subtracts 2 (or [[1d4]] (1d4)) from its damage rolls. It repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×