D&D 5th Edition
Compendium
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Grimlock
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.Attributes
AC
11
Alignment
Neutral Evil
CHA
6
CON
12
Challenge Rating
1/4
DEX
12
HP
11 (2d8+2)
INT
9
Immunities
Blinded
Languages
Undercommon
Passive Perception
13
Roll 0
Spiked Bone Club
1d20 + 5
1d4+5+1d4
STR
16
Senses
Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
Size
Medium
Skills
Athletics +5, Perception +3, Stealth +3
Speed
30 ft.
Type
humanoid (grimlock)
WIS
8
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