Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×
Create a free account

D&D 5th Edition

Compendium

Type to search for a spell, item, class — anything!

Grimlock

Ready to play? Build unlimited D&D characters Create Now

Edit Page Content

These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Attributes

AC
11
Alignment
Neutral Evil
CHA
6
CON
12
Challenge Rating
1/4
DEX
12
HP
11 (2d8+2)
INT
9
Immunities
Blinded
Languages
Undercommon
Passive Perception
13
Roll 0
Spiked Bone Club 1d20 + 5 1d4+5+1d4
STR
16
Senses
Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
Size
Medium
Skills
Athletics +5, Perception +3, Stealth +3
Speed
30 ft.
Type
humanoid (grimlock)
WIS
8
Advertisement Create a free account