Traits
Blind Senses: The grimlock can't use its
blindsight while
deafened and unable to smell.
Keen Hearing and Smell: The grimlock has
advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Stone Camouflage: The grimlock has advantage on
Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.