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D&D 5th Edition

Compendium

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Grimlock

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Traits

Blind Senses: The grimlock can't use its blindsight while deafened and unable to smell.

Keen Hearing and Smell: The grimlock has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage: The grimlock has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Actions

Spiked Bone Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) piercing damage.

Attributes

AC
11
Alignment
Neutral Evil
CHA
6
CON
12
Challenge Rating
1/4
DEX
12
HP
11 (2d8+2)
INT
9
Immunities
Blinded
Languages
Undercommon
Passive Perception
13
Roll 0
Spiked Bone Club 1d20 + 5 1d4+5+1d4
STR
16
Senses
Blindsight 30 Ft. Or 10 Ft. While Deafened (Blind Beyond This Radius)
Size
Medium
Skills
Athletics +5, Perception +3, Stealth +3
Speed
30 ft.
Type
humanoid (grimlock)
WIS
8
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