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Habitat: Forest, Swamp, Urban; Treasure: Any

Haunting revenants possess ruins and forsaken places connected with their deaths—such as abandoned buildings, wrecked ships, or junk heaps. These revenants lurk in plain sight, waiting for their foes to near, then trap their victims within their massive bodies. Those inside a revenant might be battered by animate furnishings or more unsettling manifestations of the revenant’s hatred.


Revenants

Wrathful spirits bent on revenge, revenants possess corpses and other materials, using them to seek justice or vent their rage on those who wronged them. Revenants refuse to rest until those they seek to punish are no more. If their bodies are destroyed, revenants claim new forms and continue their ruthless quests.

Traits

Haunted Zone. Constitution Saving Throw: DC 17, any creature that casts a spell while inside the revenant’s space. Failure: The spell fails and is wasted.

Undead Restoration. If the revenant dies, it revives 24 hours later unless Dispel Evil or Good is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions

Multiattack. The revenant makes two Object Slam attacks and uses Invitation.

Object Slam. Melee or Ranged Attack Roll: +9 (with Advantage if the target is inside the revenant’s space), reach 10 ft. or range 30/90 ft. Hit: 27 (5d8 + 5) Bludgeoning damage.

Invitation. Charisma Saving Throw: DC 17, each creature in a 60-foot Cone. Failure: The target is teleported inside the revenant’s space and swallowed. A swallowed creature has Total Cover against attacks and other effects outside the revenant.
While the revenant has Hit Points, a swallowed creature can leave the revenant’s space only by using magic that enables planar travel, such as the Plane Shift spell.


Haunting Revenant

Gargantuan Undead, Neutral
  • Armor Class 20
  • Hit Points 203 (14d20 + 56)
  • Speed 30 ft.
  • Initiative +5 (15)
STR
20 (5)
DEX
12 (1)
CON
18 (4)
INT
16 (3)
WIS
18 (4)
CHA
20 (5)
  • Saving Throws Str +5, Dex +1, Con +8, Int +3, Wis +8, Cha +5
  • Damage Resistance Necrotic, Psychic
  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Unconscious
  • Senses Truesight 60 ft, passive Perception 14
  • Languages Common plus two other languages
  • Challenge 10 (5900 XP)
  • Habitat Forest, Swamp, Urban
  • Treasure Any
  • Haunted Zone. *Constitution Saving Throw:* DC 17, any creature that casts a spell while inside the revenant's space. *Failure:* The spell fails and is wasted.
  • Undead Restoration. If the revenant dies, it revives 24 hours later unless *Dispel Evil or Good* is cast on its remains. If it revives, it animates another Gargantuan object or structure elsewhere on the same plane of existence; it now looks different but uses the same stat block and returns with all its Hit Points.

Actions


  • Multiattack. The revenant makes two Object Slam attacks and uses Invitation.
  • Object Slam (Melee). Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: (5d8 + 5) Bludgeoning damage.
  • Object Slam (Ranged). Ranged Weapon Attack: +9 to hit, reach 30/90 ft., one target. Hit: (5d8 + 5) Bludgeoning damage.
  • Invitation. *Charisma Saving Throw:* DC 17, each creature in a 60-foot Cone. *Failure:* The target is teleported inside the revenant's space and swallowed. A swallowed creature has Total Cover against attacks and other effects outside the revenant. While the revenant has Hit Points, a swallowed creature can leave the revenant's space only by using magic that enables planar travel, such as the Plane Shift spell.
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