Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Planar (Elemental Planes); Treasure: None

Ice mephits have bodies made of frigid air and frozen water. They delight in freezing things and dropping ice into peoples’ clothes.


Mephits

Mephits are mean-spirited tricksters that dwell on the Elemental Planes. The six most prominent types of mephits resemble halfling-size gargoyles with wings, exaggerated features, and bodies composed of two elements. Most live self-interested existences, indulging their warped senses of humor or overblown egos on their home planes of existence. Some serve as messengers or spies for genies or magic-users.

Mephits resent leaving the elemental extremes where they make their homes. If loosed on the Material Plane or other realms, they lash out with nasty pranks or by tormenting weaker creatures. When destroyed, mephits explode in a burst of elemental magic.

I am Seamusxanthuszenus, Slayer of Fiends, Merchant Most Excellent, Purveyor of Death!
—Seamusxanthuszenus, smoke mephit
with a typically inflated impression of itself

Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 5 (2d4) Cold damage. Success: Half damage.

Actions

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 3 (1d4 + 1) Slashing damage plus 2 (1d4) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 10, each creature in a 15-foot Cone. Failure: 7 (3d4) Cold damage. Success: Half damage.


Ice Mephit

Small Elemental, Neutral Evil
  • Armor Class 11
  • Hit Points 21 (6d6)
  • Speed 30 ft., Fly 30 ft.
  • Initiative +1 (11)
STR
7 (-2)
DEX
13 (1)
CON
10 (0)
INT
9 (-1)
WIS
11 (0)
CHA
12 (1)
  • Saving Throws Str -2, Dex +1, Con +0, Int -1, Wis +0, Cha +1
  • Skills Perception 2, Stealth 3
  • Vulnerabilities Fire
  • Damage Immunities Cold, Poison
  • Condition Immunities Exhaustion, Poisoned
  • Senses Darkvision 60 ft., passive Perception 12
  • Languages Primodiral (Aquan, Auran)
  • Challenge 1/2 (100 XP)
  • Habitat Planar (Elemental Planes)
  • Treasure None
  • Death Burst. The mephit explodes when it dies. *Constitution Saving Throw:* DC 10, each creature in a 5-foot Emanation originating from the mephit. *Failure:* 5 (or [[2d4]] (2d4)) Cold damage. *Success:* Half damage.

Actions


  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., One Target. Hit: (1d4 + 1) Slashing damage plus (1d4)Cold damage.
  • Fog Cloud (1/Day). The mephit casts *Fog Cloud*, requiring no spell components and using Charisma as the spellcasting ability.
  • Frost Breath (Recharge 6). *Constitution Saving Throw:* DC 10, each creature in a 15-foot Cone. *Failure:* 7 (or [[3d4]] (3d4)) Cold damage. *Success:* Half damage.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×