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Habitat: Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban; Treasure: Armaments

Kobold warriors use hit-and-run tactics to raid their enemies and defend their homes. To avoid danger, they frequently employ haphazard traps.


Kobolds

Cowardly cousins to chromatic dragons, kobolds serve draconic overlords as warriors and servants. These scrappy menaces mimic the behaviors of their dragon masters. Though their small stature and recklessness make kobolds poor imitators of dragons, what they lack in ferocity they make up for in zeal and ingenuity. They are especially adept at creating traps and setting ambushes.

Kobolds’ scales resemble those of chromatic dragons that live near their warrens. Rarely, kobolds possess features evocative of metallic dragons or other dragon-like creatures.

Traits

Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.

Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.

Actions

Dagger. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit: 4 (1d4 + 2) Piercing damage.


Kobold Warrior

Small Dragon, Neutral
  • Armor Class 14
  • Hit Points 7 (3d6 - 3)
  • Speed 30 ft.
  • Initiative +2 (12)
STR
7 (-2)
DEX
15 (2)
CON
9 (-1)
INT
8 (-1)
WIS
7 (-2)
CHA
8 (-1)
  • Saving Throws Str -2, Dex +2, Con -1, Int -1, Wis -2, Cha -1
  • Senses Darkvision 60 ft., passive Perception 8
  • Languages Common, Draconic
  • Challenge 1/8 (25 XP)
  • Habitat Arctic, Coastal, Desert, Forest, Hill, Mountain, Swamp, Underdark, Urban
  • Treasure Armaments
  • Gear Daggers (3)
  • Pack Tactics. The kobold has Advantage on an attack roll against a creature if at least one of the kobold’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
  • Sunlight Sensitivity. While in sunlight, the kobold has Disadvantage on ability checks and attack rolls.

Actions


  • Dagger (Melee). Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (1d4 + 2) Piercing damage.
  • Dagger (Ranged). Ranged Weapon Attack: +4 to hit, reach 20/60 ft., One Target. Hit: (1d4 + 2) Piercing damage.
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