Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Underdark; Treasure: Individual

Piercers resemble stalactites, but each has a toothy maw and a single eye. They hang from cavern ceilings along routes frequented by denizens of the Underdark. Piercers might lurk for months at a time, waiting for any creature of their approximate size to pass underneath. When potential meals move below, piercers release their grip and plummet, intent on impaling prey in a single strike. If they’re successful, piercers consume their meals and then slowly climb to a new ambush position. If they miss or fail to slay their targets, piercers attempt to squirm away, but they’re easily dispatched by creatures aware of their presence.

Piercers are the larval form of ropers. Young piercers seek to move as far from ropers as they can to avoid ropers’ undiscerning hunger. Many piercers migrate vast distances through the Underdark, often to caverns or buried ruins near the surface.

Rule 8: Never trust a stalactite.
—X the Mystic’s Rules of Dungeon Survival

Traits

Spider Climb. The piercer can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions

Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Piercing damage.

Drop. The piercer falls. Dexterity Saving Throw: DC 11, one creature directly underneath the piercer. Failure: 10 (3d6) Piercing damage. Failure or Success: The piercer reduces any damage it takes from the fall by 20.


Piercer

Medium Aberration, Unaligned
  • Armor Class 15
  • Hit Points 22 (3d8 + 9)
  • Speed 5 ft., Climb 15 ft.
  • Initiative +3 (13)
STR
13 (1)
DEX
13 (1)
CON
16 (3)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
  • Saving Throws Str +1, Dex +1, Con +3, Int -5, Wis -2, Cha -4
  • Skills Stealth 5
  • Senses Blindsight 30 ft., Darkvision 60 ft., passive Perception 8
  • Languages None
  • Challenge 1/2 (100 XP)
  • Habitat Underdark
  • Treasure Individual
  • Spider Climb. The piercer can climb difficult surfaces, including along ceilings, without needing to make an ability check.

Actions


  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., One Target. Hit: (1d8 + 1) Piercing damage.
  • Drop. The piercer falls. *Dexterity Saving Throw:* DC 11, one creature directly underneath the piercer. *Failure:* 10 (or [[3d6]] (3d6)) Piercing damage. *Failure or Success:* The piercer reduces any damage it takes from the fall by 20.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×