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Tribex

The tribex is a quadrupedal herbivore native to Khorvaire. While they were originally only found in the Talenta Plains and the western barrens of Breland, human settlers quickly domesticated the tribex, and they are now found throughout the Five Nations. Plains Tribex are the original form of the beast; they are large and powerful, and are usually found hauling heavy loads or being raised as livestock. Over the course of centuries, House Vadalis magebred two additional forms of tribex: the Riding Tribex and the War Tribex, both designed to serve as mounts. While slower than a horse, the riding tribex possesses tremendous endurance and is remarkably sure-footed. In most parts of the Five Nations horses and tribex can be found side by side, but in Breland riding tribex are the mount of choice.

The tribex draws its name from the bone plate that projects from its head, complete with three horns. The horns of the plains tribex sweep back over its head. The riding tribex has shorter horns that project forward, while the war tribex has longer, forward-facing horns. All tribex have hooves and tufted tails. Tribex typically have pelts marked with three vertical stripes in shades of brown, black, blue, or white; however, Vadalis magebreeders have produced tribex with more exotic patterns or coloration.

Tribex are peaceful and patient, but that patience can also manifest as obstinance; in Breland, it’s common to say that someone is stubborn as a tribex. They aren’t easily spooked, and plains tribex will charge an enemy if threatened.

Plains Tribex

Traits

Beast of Burden. The tribex is considered to be a Huge animal for the purposes of determining its carrying capacity.

Herding. Attacks against the tribex have Disadvantage if at least one of the tribex’s allies is within 5 feet of it and the ally doesn’t have the Incapacitated condition.

Actions

Ram. Melee Attack Roll: +6, reach 5 ft. Hit: 11 (2d6 + 4) Bludgeoning damage. If the tribex moved at least 20 feet straight toward a target immediately before the hit, the target takes an extra 7 (2d6) Bludgeoning damage and, if it is Huge or smaller, it has the Prone condition.


Plains Tribex

Large Beast, Unaligned
  • Armor Class 12
  • Hit Points 42 (5d10 + 15)
  • Speed 40 ft.
STR
18 (4)
DEX
9 (-1)
CON
16 (3)
INT
2 (-4)
WIS
12 (1)
CHA
4 (-3)
  • Saving Throws Str +4, Dex -1, Con +3, Int -4, Wis +1, Cha -3
  • Senses passive Perception 11
  • Languages None
  • Challenge 2 (450 XP)
  • Beast of Burden. The tribex is considered to be a Huge animal for the purposes of determining its carrying capacity.
  • Herding. Attacks against the tribex have Disadvantage if at least one of the tribex's allies is within 5 feet of it and the ally doesn't have the Incapacitated condition.

Actions


  • Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d6 + 4) Bludgeoning damage. If the tribex moved at least 20 feet straight toward a target immediately before the hit, the target takes an extra 7 (or [[2d6]] (2d6)) Bludgeoning damage and, if it is Huge or smaller, it has the Prone condition.
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