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Habitat: Forest; Treasure: None

Ancient forests and Feywild demesnes steeped in magic can give rise to particularly large and vicious owlbears. These primeval specimens can fly—albeit poorly—and emit thunderous screeches that can rattle foes and even tear them asunder.



1d4 
An Owlbear Den Contains ...
1
Evidence of previous occupants, like bandits, wolves, or dragons.
2
Heaps of regurgitated pellets studded with coins or other treasure.
3
A nest with 1d6 owlbear eggs.
4
Passages through the earth or hollow trees.

Owlbears

Created long ago by misguided mages, owlbears combine keen avian eyes, thick feathers, and a tearing beak with a mighty bearlike frame. Despite their magical origins, owlbears have propagated and spread to wildernesses across the multiverse.

Owlbears dwell in distinctive dens. Roll on or choose a result from the Owlbear Den Features table to inspire an owlbear den’s noteworthy traits.

Traits

Magic Resistance. The owlbear has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The owlbear makes two Ravage attacks.

Ravage. Melee Attack Roll: +9, reach 5 ft. Hit: 15 (2d8 + 6) Slashing damage. If the target is a Huge or smaller creature and the owlbear moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (2d8) Slashing damage and has the Prone condition.

Screech (Recharge 5–6). Constitution Saving Throw: DC 15, each creature in a 30-foot Emanation originating from the owlbear. Failure: 27 (6d8) Thunder damage, and the target has the Incapacitated condition until the end of its next turn. Success: Half damage only.


Primeval Owlbear

Huge Monstrosity, Unaligned
  • Armor Class 16
  • Hit Points 126 (12d12 + 48)
  • Speed 40 ft., Climb 40 ft., Fly 5 ft.
  • Initiative +5 (15)
STR
22 (6)
DEX
14 (2)
CON
19 (4)
INT
8 (-1)
WIS
15 (2)
CHA
7 (-2)
  • Saving Throws Str +6, Dex +2, Con +7, Int -1, Wis +5, Cha -2
  • Skills Perception 8
  • Senses Darkvision 120 ft., passive Perception 18
  • Languages None
  • Challenge 7 (2,900 XP)
  • Habitat Forest
  • Treasure None
  • Magic Resistance. The owlbear has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The owlbear makes two Ravage attacks.
  • Ravage. Melee Weapon Attack: +9 to hit, reach 5 ft., One Target. Hit: (2d8 + 6) Slashing damage. If the target is a Huge or smaller creature and the owlbear moved 20+ feet straight toward it immediately before the hit, the target takes an extra 9 (or [[2d8]] (2d8)) Slashing damage and has the Prone condition.
  • Screech (Recharge 5–6). *Constitution Saving Throw:* DC 15, each creature in a 30-foot Emanation originating from the owlbear. *Failure:* 27 (or [[6d8]] (6d8)) Thunder damage, and the target has the Incapacitated condition until the end of its next turn. *Success:* Half damage only.
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