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Habitat: Coastal, Underwater; Treasure: Any

Sahuagin warriors are vicious combatants that savage their foes with webbed claws. Once sahuagin draw blood, they usually attack until either they or their foe is slain.


Sahuagin

Sahuagin are fiendish terrors that prey on creatures above and below the water. Called “sea devils” by residents of coastal communities, sahuagin are ruthless raiders. They ransack ships, fishing villages, and undersea communities to slake their bloodthirst, claim treasure, and make sacrifices to their vicious deity—the sharklike god Sekolah.

Sahuagin constantly war on any peoples living near their territory. Merfolk and other aquatic folk bear the brunt of these attacks, but sahuagin also hunt air-breathers who sail over or swim through the waters the sea devils claim. Sahuagin often attack alongside sharks, which they can telepathically command.

When a sahuagin comes at you, it doesn’t seem to be living until it bites you. Then the thing’s black eyes turn red as hellfire and the waves foam crimson. Then comes the screaming.
—Tiguran Maremrynd, A Survivor’s Memoir

Traits

Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn’t have all its Hit Points.

Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.

Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions

Multiattack. The sahuagin makes two Claw attacks.

Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage.

Bonus Actions

Aquatic Charge. The sahuagin swims up to its Swim Speed straight toward an enemy it can see.


Sahuagin Warrior

Medium Fiend, Lawful Evil
  • Armor Class 12
  • Hit Points 22 (4d8 + 4)
  • Speed 30 ft., Swim 40 ft.
  • Initiative +0 (10)
STR
13 (1)
DEX
11 (0)
CON
12 (1)
INT
12 (1)
WIS
13 (1)
CHA
9 (-1)
  • Saving Throws Str +1, Dex +0, Con +1, Int +1, Wis +1, Cha -1
  • Skills Perception +5
  • Damage Resistance Acid, Cold
  • Senses Darkvision 120 ft, passive Perception 15
  • Languages Sahuagin
  • Challenge 1/2 (100 XP)
  • Habitat Coastal, Underwater
  • Treasure Any
  • Blood Frenzy. The sahuagin has Advantage on attack rolls against any creature that doesn't have all its Hit Points.
  • Limited Amphibiousness. The sahuagin can breathe air and water, but it must be submerged at least once every 4 hours to avoid suffocating outside water.
  • Shark Telepathy. The sahuagin can magically control sharks within 120 feet of itself, using a special telepathy.

Actions


  • Multiattack. The sahuagin makes two Claw attacks.
  • Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d6 + 1) Slashing damage.
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