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Habitat: Planar (Elemental Plane of Fire), Underdark; Treasure: Armaments

Juvenile salamanders emerge from burning hot, two-foot-diameter eggs. Called fire snakes, these serpentlike creatures slither through the Plane of Fire and other intensely hot places. After consuming the proper fuels and exposing themselves to fiery extremes, fire snakes grow into salamanders.


Salamander

Salamanders are serpentine denizens of the Elemental Plane of Fire. They believe that flames expose the purest forms of all things and delight in burning and melting things, seeing fleeting beauty and striking nuances in blazes consuming different fuels—ancient forests, artistic masterpieces, or living creatures. To salamanders, those that can’t endure their flames are nothing but ashes in disguise. They harbor malice toward few creatures, but they consider creating remarkable flames more important than the pain and loss their fires cause.

Salamanders are typically content to dwell on the Elemental Plane of Fire, creating strange, temporary art amid the flames. Some travel to other planes of existence and worlds to experience the flames of other realms or create conflagrations of unprecedented scale.

The salamanders of the Elemental Plane of Fire delight in meeting visitors from other realms. For them, every stranger is a potential addition to their fiery artistry. Don’t fall for their flattery, no matter how beautifully they say you’ll burn.
—Filiag Highthumbs, Planes and Travel

Traits

Fire Aura. At the end of each of the salamander’s turns, each creature of the salamander’s choice in a 5-foot Emanation originating from the salamander takes 3 (1d6) Fire damage.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 6 (1d8 + 2) Piercing damage plus 3 (1d6) Fire damage.


Salamander Fire Snake

Medium Elemental, Neutral Evil
  • Armor Class 14
  • Hit Points 27 (6d8)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +2 (12)
STR
12 (1)
DEX
14 (2)
CON
11 (0)
INT
7 (-2)
WIS
10 (0)
CHA
8 (-1)
  • Saving Throws Str +1, Dex +2, Con +0, Int -2, Wis +0, Cha -1
  • Vulnerabilities Cold
  • Damage Immunities Fire
  • Senses Darkvision 60 ft, passive Perception 10
  • Languages Understands Primordial but can't speak
  • Challenge 1 (200 XP)
  • Habitat Planar (Elemental Plane of Fire), Underdark
  • Treasure Armaments
  • Fire Aura. At the end of each of the salamander's turns, each creature of the salamander's choice in a 5-foot Emanation originating from the salamander takes 3 (or [[1d6]] (1d6)) Fire damage.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8 + 2) Piercing damage plus (1d6)Fire damage.
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