Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Grassland; Treasure: None

Spirits of vengeance bound to crude frames, scarecrows arise from folk magic, the prayers of desperate commoners, or possession by spirits that died with violent work left undone. Scarecrows might serve those who created them or might defend a place, family, or community from threats—whether physical or to their way of life.

Although scarecrows take their name from rural effigies, they might take varied patchwork forms. Roll on or choose a result from the Scarecrow Frames table to inspire a scarecrow’s appearance.

Scarecrow Frames
1d8 
The Scarecrow Is Made From ...
1
Animal furs, bones, horns, and claws.
2
Beehives or wasp nests over a wicker frame.
3
A carved pumpkin atop a body of thick vines.
4
Nets, flotsam, grapnels, and fishing tackle.
5
Oversize stuffed animal or mannequin parts.
6
Rusty armor and torture devices.
7
A sackcloth head atop straw-stuffed clothes.
8
Wedding clothes that were never worn.

Actions

Fearsome Claw. Melee Attack Roll: +3, reach 5 ft. Hit: 6 (2d4 + 1) Slashing damage, and the target has the Frightened condition until the end of the scarecrow’s next turn.

Terrifying Glare. Wisdom Saving Throw: DC 11, one creature the scarecrow can see within 30 feet. Failure: The target has the Frightened condition until the end of the scarecrow’s next turn. While Frightened, the target has the Paralyzed condition.


Scarecrow

Medium Construct, Chaotic Evil
  • Armor Class 11
  • Hit Points 27 (6d8)
  • Speed 30 ft.
  • Initiative +3 (13)
STR
11 (0)
DEX
13 (1)
CON
11 (0)
INT
10 (0)
WIS
10 (0)
CHA
13 (1)
  • Saving Throws Str +0, Dex +1, Con +0, Int +0, Wis +0, Cha +1
  • Vulnerabilities Fire
  • Damage Immunities Poison
  • Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
  • Senses Darkvision 60 ft, passive Perception 10
  • Languages Common plus one other language
  • Challenge 1 (200 XP)
  • Habitat Grassland
  • Treasure None

Actions


  • Fearsome Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (2d4 + 1) Slashing damage. The target has the Frightened condition until the end of the scarecrow's next turn.
  • Terrifying Glare. *Wisdom Saving Throw:* DC 11, one creature the scarecrow can see within 30 feet. *Failure:* The target has the Frightened condition until the end of the scarecrow's next turn. While Frightened, the target has the Paralyzed condition.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×