D&D 5th Edition
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Shambling Mound
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Traits
Lightning Absorption: Whenever the shambling mound is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.Actions
Multiattack: The shambling mound makes two slam attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14), and the shambling mound uses its Engulf on it.Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Engulf: The shambling mound engulfs a Medium or smaller creature grappled by it. The engulfed target is blinded, restrained, and unable to breathe, and it must succeed on a DC 14 Constitution saving throw at the start of each of the mound's turns or take 13 (2d8 + 4) bludgeoning damage. If the mound moves, the engulfed target moves with it. The mound can have only one creature engulfed at a time.
Attributes
AC
15 (Natural Armor)
Alignment
Unaligned
CHA
5
CON
16
Challenge Rating
5
Condition Immunities
Blinded, Deafened, Exhaustion
DEX
8
HP
136 (16d10+48)
INT
5
Immunities
Lightning
Passive Perception
10
Resistances
Cold, Fire
Roll 0
1d20 + 7
2d8+4
STR
18
Senses
Blindsight 60 Ft. (Blind Beyond This Radius)
Size
Large
Skills
Stealth +2
Speed
20 ft., swim 20 ft.
Type
plant
WIS
10
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