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Habitat: Planar (Limbo); Treasure: Any

Slaad tadpoles are ravenous, newborn slaadi. They hatch from eggs implanted into living hosts by red slaadi, but they also appear in great numbers in Limbo and other chaotic realms. Under most conditions, a slaad tadpole transforms into a blue slaad—or a green slaad if its host was able to cast spells of level 3 or higher—within 2d12 hours of hatching.


Slaadi

Unpredictable slaadi devour and multiply across the Ever-Changing Chaos of Limbo. These toad-like, extraplanar beings embody the endless potentiality of their home plane of existence. While slaadi aren’t inherently evil, their impulses are wild and often destructive. Many are driven to propagate through supernatural processes. Unfortunately, these processes typically are fatal for other creatures.

Slaadi have no formal society. Rather, strong slaadi dominate weaker ones. Blue and red slaadi rampage across Limbo and spill into other worlds at the direction of green slaadi. More powerful slaadi have connections to the Spawning Stone, a source of chaotic magic from which the first slaadi originated. The Spawning Stone is hidden deep within Limbo, and legends tie its origins to the modron overlord Primus or the ruinous slaad lords, such as Ssendam, the golden amoeboid terror, and Ygorl, the winged skeleton. These slaad lords and others plot to spread slaadi across the multiverse.

Fight a slaad and lose, the story’s over. Fight a slaad and win, there’s a thousand more standing in line just to prove they’re tougher.
—Jebeel Sloom, guide to the Plane of Limbo

Traits

Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage.


Slaad Tadpole

Tiny Aberration, Chaotic Neutral
  • Armor Class 12
  • Hit Points 7 (3d4)
  • Speed 30 ft., Burrow 10 ft.
  • Initiative +2 (12)
STR
7 (-2)
DEX
15 (2)
CON
10 (0)
INT
3 (-4)
WIS
5 (-3)
CHA
3 (-4)
  • Saving Throws Str -2, Dex +2, Con +0, Int -4, Wis -3, Cha -4
  • Skills Stealth +4
  • Damage Resistance Acid, Cold, Fire, Lightning, Thunder
  • Senses Darkvision 60 ft, passive Perception 7
  • Languages Understands Slaad but can't speak
  • Challenge 1/8 (25 XP)
  • Habitat Planar (Limbo)
  • Treasure Any
  • Magic Resistance. The slaad has Advantage on saving throws against spells and other magical effects.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) Piercing damage.
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