D&D 5th Edition
Compendium
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Sprite
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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!
Actions
Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
Heart Sight: The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
Invisibility: The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
Attributes
AC
15 (Leather Armor)
Alignment
Neutral Good
CHA
11
CON
10
Challenge Rating
1/4
DEX
18
HP
2 (1d4)
INT
14
Languages
Common, Elvish, Sylvan
Passive Perception
13
Roll 0
Longsword
1d20 + 2
1
Roll 1
Shortbow
1d20 + 6
1
STR
3
Size
Tiny
Skills
Perception +3, Stealth +8
Speed
10 ft., fly 40 ft.
Type
fey
WIS
13
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