Rulers, nobles, merchants, guildmasters, and other wealthy individuals use spies to gain the upper hand in a world of cutthroat politics. A spy is trained to secretly gather information. Loyal spies would rather die than divulge information that could compromise them or their employers.
Cunning Action: On each of its turns, the spy can use a bonus
Action to take the
Dash,
Disengage, or
Hide Action.
Sneak Attack (1/Turn): The spy deals an extra 7 (2d6) damage when it hits a target with a weapon
Attack and has advantage on the
Attack roll, or when the target is within 5 ft. of an ally of the spy that isn't
Incapacitated and the spy doesn't have disadvantage on the
Attack roll.
Multiattack: The spy makes two
Melee Attacks.
Shortsword: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Hand Crossbow: Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.