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Stoneborn

A stoneborn creature is a creation of the daelkyr Orlassk. The most common stoneborn creatures are pre-existing statues that are animated by the power of the Still Lord; any mundane statue could potentially become a stoneborn. However, stoneborn creatures can also emerge spontaneously, forming from mud or clay. The level of precision varies based on the source of the statue; it could be a perfect duplicate of a creature carved from stone, or lumpy and flawed.

Stoneborn Hobgoblin

Traits

False Appearance. While the stoneborn hobgoblin remains motionless, it is indistinguishable from an inanimate statue.

Martial Advantage. Once per turn, the stoneborn hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the stoneborn hobgoblin that doesn’t have the Incapacitated condition.

Actions

Longsword. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Slashing damage, or 6 (1d10 + 1) Slashing damage if used with two hands.

Longbow. Ranged Attack Roll: +3, range 150/600 ft. Hit: 5 (1d8 + 1) Piercing damage.


Stoneborn Hobgoblin

Medium Humanoid (Goblinoid), Lawful Evil
  • Armor Class 16
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.
STR
13 (1)
DEX
12 (1)
CON
12 (1)
INT
10 (0)
WIS
10 (0)
CHA
9 (-1)
  • Saving Throws Str +1, Dex +1, Con +1, Int +0, Wis +0, Cha -1
  • Damage Resistance Bludgeoning, Piercing, and Slashing from nonmagical attacks that aren't adamantine
  • Damage Immunities Poison
  • Condition Immunities Exhaustion, Paralyzed, Petrified, Poisoned
  • Senses Darkvision 60 ft., passive Perception 10
  • Languages Common, Goblin
  • Challenge 1 (200 XP)
  • False Appearance. While the stoneborn hobgoblin remains motionless, it is indistinguishable from an inanimate statue.
  • Martial Advantage. Once per turn, the stoneborn hobgoblin can deal an extra 7 (or [[2d6]] (2d6)) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the stoneborn hobgoblin that doesn't have the Incapacitated condition.

Actions


  • Longsword (One-Handed). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) Slashing damage.
  • Longsword (Two-Handed). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d10 + 1) Slashing damage.
  • Longbow. Ranged Weapon Attack: +3 to hit, reach 150/600 ft., one target. Hit: (1d8 + 1) Piercing damage.
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