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Demons of Frenzy and Vulgarity

Habitat: Planar (Abyss); Treasure: None

Swarms of dretches sometimes escape the Abyss onto other planes of existence, or they might be part of a demonic invasion. Without direction, these crude demons rampage and despoil with cruel enthusiasm.


Dretch

The servants and victims of greater demons, dretches embody petty instincts, chaotic impulses, and violent urges. Dretches exist in unfathomable numbers in the depths of the Abyss, where their reeking throngs fill vast demonic hordes.

Ah, the infinite wonders of the Abyss. If there’s anything you don’t like, you’ll find it here.

—Jaranda, expert on the Abyss

Traits

Fetid Aura. Constitution Saving Throw: DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. Failure: The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Multiattack. The swarm makes two Rend attacks.

Rend. Melee Attack Roll:+4, reach 5 ft. Hit: 12 (3d6 + 2) Slashing damage, or 9 (3d4 + 2) Slashing damage if the swarm is Bloodied.


Swarm of Dretches

Large Swarm of Small Fiends (Demon), Chaotic Evil
  • Armor Class 12
  • Hit Points 45 (6d10 + 12)
  • Speed 40 ft.
  • Initiative +0 (10)
STR
14 (2)
DEX
11 (0)
CON
14 (2)
INT
5 (-3)
WIS
8 (-1)
CHA
3 (-4)
  • Saving Throws Str +2, Dex +0, Con +2, Int -3, Wis -1, Cha -4
  • Damage Resistance Bludgeoning, Cold, Fire, Lightning, Piercing, slashing
  • Damage Immunities Poison
  • Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
  • Senses Darkvision 60 ft., passive Perception 9
  • Languages Abyssal; telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 4 (1,100 XP)
  • Habitat Planar (Abyss)
  • Treasure None
  • Fetid Aura. *Constitution Saving Throw:* DC 12, any creature that starts its turn in a 10-foot Emanation originating from the swarm. *Failure:* The target has the Poisoned condition until the start of its next turn. While Poisoned, the target can take either an action or a Bonus Action on its turn, not both, and it can’t take Reactions.
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions


  • Multiattack. The swarm makes two Rend attacks.
  • Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (3d6 + 2) Slashing damage.
  • Rend (Bloodied). Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (3d4 + 2) Slashing damage.
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