Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Planar (Lower Planes); Treasure: None

Lone larvae pose little threat, but in large numbers, larvae can overwhelm vulnerable creatures. Out of desperation, larvae band together in grotesque swarms, their squirming stampedes heralded by a din of wordless whimpers and stomach-turning worm sounds.


Larva

Souls condemned to the Lower Planes often become larvae—repulsive, maggot-like creatures with twisted features evocative of those they possessed in life. These pathetic creatures are nearly helpless and struggle to escape the attention of the more powerful inhabitants of the Lower Planes. Many Fiends view larvae as delicacies to be consumed, while evil magic-users find larvae useful for depraved rituals. Night hags frequently collect and herd larvae, trading them to nefarious parties across the multiverse.

Larvae that survive on the Lower Planes long enough can eventually transform into other sorts of lesser Fiends.

Traits

Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions

Bites. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Necrotic damage, or 7 (2d4 + 2) Necrotic damage if the swarm is Bloodied.


Swarm of Larvae

Large Swarm of Medium Fiends, Neutral Evil
  • Armor Class 13
  • Hit Points 22 (3d10 + 6)
  • Speed 30 ft.
  • Initiative +0 (10)
STR
14 (2)
DEX
11 (0)
CON
14 (2)
INT
6 (-2)
WIS
12 (1)
CHA
2 (-4)
  • Saving Throws Str +2, Dex +0, Con +2, Int -2, Wis +1, Cha -4
  • Damage Resistance Bludgeoning, Piercing, Slashing
  • Condition Immunities Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
  • Senses Darkvision 60 ft., passive Perception 11
  • Languages Understands all but can't speak
  • Challenge 1 (200 XP)
  • Habitat Planar (Lower Planes)
  • Treasure None
  • Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through an opening large enough for a Medium creature. The swarm can’t regain Hit Points or gain Temporary Hit Points.

Actions


  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d6 + 2) Necrotic damage.
  • Bite (Bloodied). Melee Weapon Attack: +4 to hit, reach 5 ft., One Target. Hit: (2d4 + 2) Necrotic damage.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×