Out on the frontier, there’s always work for a skilled bounty hunter. A Tharashk hunter could be pursuing a fugitive or war criminal, but the Daughters of Sora Kell also pay bounties on dangerous creatures; this hunter could be pursuing an ankheg or a displacer beast.
Actions
Multiattack. The Tharashk hunter makes two Spear Thrust attacks and uses Set a Trap.
Spear Thrust. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage, and the Tharashk hunter pushes the target 5 feet back.
Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage.
Set a Trap. The Tharashk hunter creates a magical trap in an unoccupied space within 5 feet. A trap persists for 10 minutes or until it is triggered. The Tharashk hunter can use an Action on a subsequent turn to hide a trap it has set. A creature must succeed on a DC 12 Intelligence (Investigation) or Wisdom (Perception) check to find a hidden trap. The Tharashk hunter can have no more than five traps active at any given time. If it places a sixth trap, the Tharashk hunter can choose one currently active trap to deactivate. Dexterity Saving Throw: DC 12, a creature that moved into the space. Failure: 13 (2d12) Piercing damage and the target has the Restrained condition. A Restrained creature can use an Action to make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success.
Spellcasting. The Tharahsk hunter casts one of the following spells, requiring no Material components, using Wisdom as the spellcasting ability (spell save DC 12):
1/Day Each: Hunter’s Mark, Locate Object, Longstrider