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Out on the frontier, there’s always work for a skilled bounty hunter. A Tharashk hunter could be pursuing a fugitive or war criminal, but the Daughters of Sora Kell also pay bounties on dangerous creatures; this hunter could be pursuing an ankheg or a displacer beast.

Actions

Multiattack. The Tharashk hunter makes two Spear Thrust attacks and uses Set a Trap.

Spear Thrust. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Slashing damage, and the Tharashk hunter pushes the target 5 feet back.

Shortbow. Ranged Attack Roll: +4, range 80/320 ft. Hit: 5 (1d6 + 2) Piercing damage.

Set a Trap. The Tharashk hunter creates a magical trap in an unoccupied space within 5 feet. A trap persists for 10 minutes or until it is triggered. The Tharashk hunter can use an Action on a subsequent turn to hide a trap it has set. A creature must succeed on a DC 12 Intelligence (Investigation) or Wisdom (Perception) check to find a hidden trap. The Tharashk hunter can have no more than five traps active at any given time. If it places a sixth trap, the Tharashk hunter can choose one currently active trap to deactivate. Dexterity Saving Throw: DC 12, a creature that moved into the space. Failure: 13 (2d12) Piercing damage and the target has the Restrained condition. A Restrained creature can use an Action to make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success.

Spellcasting. The Tharahsk hunter casts one of the following spells, requiring no Material components, using Wisdom as the spellcasting ability (spell save DC 12):

1/Day Each: Hunter’s Mark, Locate Object, Longstrider


Tharashk Hunter

Medium Humanoid (Half-orc), Neutral
  • Armor Class 16
  • Hit Points 55 (10d8 + 10)
  • Speed 30 ft. (40 ft. with Longstrider)
STR
16 (3)
DEX
15 (2)
CON
13 (1)
INT
10 (0)
WIS
15 (2)
CHA
10 (0)
  • Saving Throws Str +3, Dex +2, Con +1, Int +0, Wis +2, Cha +0
  • Skills Athletics +5, Perception +4, Survival +4
  • Senses passive Perception 14
  • Languages Common, Goblin, Orc
  • Challenge 2 (450 XP)
  • Gear. Spear, Shortbow, Hide Armor, Shield
  • Spellcasting. The Tharahsk hunter casts one of the following spells, requiring no Material components, using Wisdom as the spellcasting ability (spell save DC 12): 1/Day Each: Hunter's Mark, Locate Object, Longstrider

Actions


  • Multiattack. The Tharashk hunter makes two Spear Thrust attacks and uses Set a Trap.
  • Spear Thrust. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d6 + 3) Slashing damage. The Tharashk hunter pushes the target 5 feet back.
  • Shortbow. Ranged Weapon Attack: +4 to hit, reach 80/320 ft., one target. Hit: (1d6 + 2) Piercing damage.
  • Set a Trap. The Tharashk hunter creates a magical trap in an unoccupied space within 5 feet. A trap persists for 10 minutes or until it is triggered. The Tharashk hunter can use an Action on a subsequent turn to hide a trap it has set. A creature must succeed on a DC 12 Intelligence (Investigation) or Wisdom (Perception) check to find a hidden trap. The Tharashk hunter can have no more than five traps active at any given time. If it places a sixth trap, the Tharashk hunter can choose one currently active trap to deactivate. *Dexterity Saving Throw:* DC 12, a creature that moved into the space. *Failure:* 13 (or [[2d12]] (2d12)) Piercing damage and the target has the Restrained condition. A Restrained creature can use an Action to make a DC 12 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on a success.
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