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Habitat: Desert, Grassland; Treasure: Armaments

Thri-kreen marauders employ weapons made of stone and bone, such as the spear-like gythka and throwing blades called chatkcha.


Thri-kreen

Thri-kreen are mantis-like wanderers who harness their innate camouflage and psychic abilities to survive. Different groups of thri-kreen have distinct carapaces, from the rocky shades of desert-dwellers to the vibrant hues of those living in verdant lands. While their language has a distinctly insectile quality, thri-kreen often use telepathy to communicate, and groups can rapidly share a wealth of detailed information without making a sound.

I would tell you now the tale of the first Ka’Cha, the first thri-kreen who knew and taught the truth: that the clutch is all.
—Ka’Cha, thri-kreen knowledge hunter

Actions

Multiattack. The thri-kreen makes two attacks, using Gythka or Chatkcha in any combination.

Gythka. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Slashing damage plus 2 (1d4) Poison damage.

Chatkcha. Ranged Attack Roll: +4, range 30/120 ft. Hit: 5 (1d6 + 2) Slashing damage.

Bonus Actions

Leap. The thri-kreen jumps up to 15 feet by spending 5 feet of movement.



Thri-kreen Marauder

Medium Monstrosity, Neutral
  • Armor Class 15
  • Hit Points 33 (6d8 + 6)
  • Speed 40 ft.
  • Initiative +2 (12)
STR
12 (1)
DEX
15 (2)
CON
13 (1)
INT
8 (-1)
WIS
12 (1)
CHA
7 (-2)
  • Saving Throws Str +1, Dex +2, Con +1, Int -1, Wis +1, Cha -2
  • Skills Perception +3, Stealth +4, Survival +3
  • Senses Darkvision 60 ft, passive Perception 13
  • Languages Thri-kreen; telepathy 60 ft.
  • Challenge 1 (200 XP)
  • Habitat Desert, Grassland
  • Treasure Armaments

Actions


  • Multiattack. The thri-kreen makes two attacks, using Gythka or Chatkcha in any combination.
  • Gythka. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: (1d8 + 1) Slashing damage plus (1d4)Poison damage.
  • Chatkcha. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one target. Hit: (1d6 + 2) Slashing damage.
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