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D&D 5th Edition

Compendium

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Treant

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

False Appearance: While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster: The treant deals double damage to objects and structures.

Actions

Multiattack: The treant makes two slam attacks.

Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.

Rock: Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day): The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.

Attributes

AC
16 (Natural Armor)
Alignment
Chaotic Good
CHA
12
CON
21
Challenge Rating
9
DEX
8
HP
138 (12d12+60)
INT
12
Languages
Common, Druidic, Elvish, Sylvan
Passive Perception
13
Resistances
Bludgeoning, Piercing
Roll 0
Slam 1d20 + 10 3d6+6
Roll 1
Rock 1d20 + 10 4d10+6
STR
23
Size
Huge
Speed
30 ft.
Type
plant
Vulnerabilities
Fire
WIS
16
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