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Habitat: Underdark; Treasure: Armaments

With features similar to those of pale cave lizards, troglodytes stalk the Underdark in an endless hunt for food. Troglodytes consume almost anything, including bones, giant insects, and other subterranean dwellers. They prey on subterranean communities and those near entrances to the Underdark, stealing livestock and kidnapping residents.

Troglodytes prefer to ambush prey and can change their scale color to blend in with their surroundings. They often climb along cavern walls or emerge from deep fissures to take their prey by surprise. Despite their stealthiness, these stalkers exude a distinctly repulsive stench. Descriptions of what troglodytes smell like span a spectrum as complex as it is vile. This reek nauseates many who smell it, but it can also warn of the presence of troglodytes before they strike.

Smells fine to me.
—Caarey Gelthik, ghast

Traits

Stench. Constitution Saving Throw: DC 12, any creature (other than a troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. Failure: The target has the Poisoned condition until the start of its next turn. Success: The target is immune to the Stench of all troglodytes for 1 hour.

Sunlight Sensitivity. While in sunlight, the troglodyte has Disadvantage on ability checks and attack rolls.

Actions

Rend. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Slashing damage.


Troglodyte

Medium Monstrosity, Chaotic Evil
  • Armor Class 11
  • Hit Points 13 (2d8 + 4)
  • Speed 30 ft., Climb 30 ft.
  • Initiative +0 (10)
STR
14 (2)
DEX
10 (0)
CON
14 (2)
INT
6 (-2)
WIS
10 (0)
CHA
6 (-2)
  • Saving Throws Str +2, Dex +0, Con +2, Int -2, Wis +0, Cha -2
  • Skills Stealth +4
  • Senses Darkvision 60 ft, passive Perception 10
  • Languages Troglodyte
  • Challenge 1/4 (50 XP)
  • Habitat Underdark
  • Treasure Armaments
  • Stench. *Constitution Saving Throw:* DC 12, any creature (other than a troglodyte) that starts its turn in a 5-foot Emanation originating from the troglodyte. *Failure:* The target has the Poisoned condition until the start of its next turn. *Success:* The target is immune to the Stench of all troglodytes for 1 hour.
  • Sunlight Sensitivity. While in sunlight, the troglodyte has Disadvantage on ability checks and attack rolls.

Actions


  • Rend. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d6 + 2) Slashing damage.
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