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Habitat: Arctic, Forest, Hill, Mountain, Swamp, Underdark; Treasure: None

Trolls creep forth to prey on smaller creatures and drag captives back to festering lairs. These misshapen brutes can regenerate from wounds and regrow severed body parts—including their heads. A troll’s severed limbs continue to move and attack. Unless they’re burned by flames or acid, trolls can recover from egregious wounds and seek revenge on those who felled them.

Trolls typically hunt alone, but small groups occasionally cooperate to ambush prey or raid villages. Creatures such as hags and hill giants might convince trolls to work for them in exchange for disgusting meals.

Traits

Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn’t function on the limb’s next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn’t destroyed within 24 hours, roll 1d12. On a 12, the limb turns into a Troll. Otherwise, the limb withers away.

Actions

Rend. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (2d4 + 4) Slashing damage.


Troll Limb

Small Giant, Chaotic Evil
  • Armor Class 13
  • Hit Points 14 (4d6)
  • Speed 20 ft.
  • Initiative +1 (11)
STR
18 (4)
DEX
12 (1)
CON
10 (0)
INT
1 (-5)
WIS
9 (-1)
CHA
1 (-5)
  • Saving Throws Str +4, Dex +1, Con +0, Int -5, Wis -1, Cha -5
  • Senses Darkvision 60 ft, passive Perception 9
  • Languages None
  • Challenge 1/2 (100 XP)
  • Habitat Arctic, Forest, Hill, Mountain, Swamp, Underdark
  • Treasure None
  • Regeneration. The limb regains 5 Hit Points at the start of each of its turns. If the limb takes Acid or Fire damage, this trait doesn't function on the limb's next turn. The limb dies only if it starts its turn with 0 Hit Points and doesn't regenerate.
  • Troll Spawn. The limb uncannily has the same senses as a whole troll. If the limb isn't destroyed within 24 hours, roll [[1d12]] (1d12). On a 12, the limb turns into a **Troll**. Otherwise, the limb withers away.

Actions


  • Rend. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: (2d4 + 4) Slashing damage.
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