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Habitat: Planar (Lower Planes); Treasure: Armaments

With uncanny patience and fiendish cunning, ultroloths manipulate mortals and their fellow yugoloths alike, seeking to hoard power and spread suffering. These sinister masterminds often work with other yugoloths, but they might compel nearly any creature into their service. If coercion doesn’t work, ultroloths use their eerie eyes and innate magic to hypnotize or charm targets.

Ultroloths strive to achieve planes-spanning plots. Roll on or choose a result from the Ultroloth Conspiracies table to inspire such villainy.

Ultroloth Conspiracies
1d6 
The Ultroloth Schemes To ...
1
Convince cultists their god has forsaken them.
2
Destabilize a nation and rule the chaos.
3
Incite a calamity and hold a world hostage.
4
Provoke hostilities between immortal armies and sell magic weapons to both sides.
5
Steal an invention and slay all who know of it.
6
Unleash fiendish hordes on a foe’s homeland.

Traits

Fiendish Restoration. If the ultroloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.

Magic Resistance. The ultroloth has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The ultroloth uses Hypnotic Gaze and makes two Mercurial Whip attacks.

Mercurial Whip. Melee Attack Roll: +9, reach 15 ft. Hit: 25 (6d6 + 4) Force damage, and the ultroloth can teleport the target up to 10 feet to an unoccupied space the ultroloth can see that isn’t in the air.

Hypnotic Gaze. Wisdom Saving Throw: DC 17, each creature in a 30-foot Cone. Failure: 10 (3d6) Psychic damage, and the target has the Stunned condition until the start of the ultroloth’s next turn. Success: The target is immune to this ultroloth’s Hypnotic Gaze for 24 hours.

Spellcasting. The ultroloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 17):
At Will: Alter Self, Clairvoyance, Detect Magic
1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire

Bonus Actions

Fiendish Guile (Recharge 4–6). The ultroloth casts Dispel Magic, Invisibility (self only), Misty Step, or Suggestion, requiring no Material components and using the same spellcasting ability as Spellcasting.


Ultroloth

Medium Fiend (Yugoloth), Neutral Evil
  • Armor Class 19
  • Hit Points 221 (26d8 + 104)
  • Speed 30 ft., Fly 60 ft. (hover)
  • Initiative +8 (18)
STR
19 (4)
DEX
16 (3)
CON
18 (4)
INT
19 (4)
WIS
15 (2)
CHA
18 (4)
  • Saving Throws Str +4, Dex +3, Con +4, Int +4, Wis +2, Cha +4
  • Skills Deception +9, Perception +7, Stealth +8
  • Damage Resistance Cold, Fire, Lightning
  • Damage Immunities Acid, Poison
  • Condition Immunities Charmed, Frightened, Poisoned
  • Senses Truesight 120 ft, passive Perception 17
  • Languages Abyssal, Infernal; telepathy 120 ft.
  • Challenge 13 (10000 XP)
  • Habitat Planar (Lower Planes)
  • Treasure Armaments
  • Fiendish Restoration. If the ultroloth dies outside Gehenna, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in Gehenna.
  • Magic Resistance. The ultroloth has Advantage on saving throws against spells and other magical effects.

Actions


  • Multiattack. The ultroloth uses Hypnotic Gaze and makes two Mercurial Whip attacks.
  • Mercurial Whip. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: (6d6 + 4) Force damage. The ultroloth can teleport the target up to 10 feet to an unoccupied space the ultroloth can see that isn't in the air.
  • Hypnotic Gaze. *Wisdom Saving Throw:* DC 17, each creature in a 30-foot Cone. *Failure:* 10 (or [[3d6]] (3d6)) Psychic damage, and the target has the Stunned condition until the start of the ultroloth's next turn. *Success:* The target is immune to this ultroloth's Hypnotic Gaze for 24 hours.
  • Spellcasting. The ultroloth casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 17): At Will: Alter Self, Clairvoyance, Detect Magic 1/Day Each: Dimension Door, Fireball (level 5 version), Wall of Fire
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