Unlock to Continue Reading

Purchase this content to gain full access. By purchasing this content, you will unlock items for the virtual tabletop as well.

library

Habitat: Underdark; Treasure: None

Lumbering, carapace-armored bipeds, umber hulks burrow through the Underdark, feeding on anything they can crush in their mighty mandibles. These tenacious hunters sense movement through the surrounding earth, then burst through cavern walls to surprise their prey. Those ambushed by umber hulks risk meeting the gaze of the monsters’ eerie, multifaceted eyes, which can cause others to act irrationally and even lash out at their allies.

Umber hulks typically lurk in tunnels they’ve burrowed alongside other passages. When they detect creatures moving, they burst through the rock walls between the passages to attack. While these monsters can communicate with one other, they usually hunt alone and avoid each other’s territories. Umber hulks focus on finding food and crushing intruders. They have little interest in allying with other creatures, but manipulative inhabitants of the Underdark, such as beholders and mind flayers, sometimes compel umber hulks to serve them.

Traits

Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions

Multiattack. The umber hulk makes three Rend attacks.

Rend. Melee Attack Roll: +8, reach 10 ft. Hit: 12 (2d6 + 5) Slashing damage.

Bonus Actions

Confusing Gaze (Recharge 5–6). Wisdom Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions until the start of the umber hulk’s next turn, and the target rolls 1d8 to determine what it does on its next turn:

1–4. The target does nothing.
5–6. The target takes no action or Bonus Action and uses all its movement to move in a random direction.
7–8. The target makes a melee attack against a random creature within its reach or does nothing if it can’t make such an attack.


Umber Hulk

Large Monstrosity, Chaotic Evil
  • Armor Class 18
  • Hit Points 93 (11d10 + 33)
  • Speed 30 ft., Burrow 20 ft.
  • Initiative +4 (14)
STR
20 (5)
DEX
13 (1)
CON
16 (3)
INT
9 (-1)
WIS
10 (0)
CHA
10 (0)
  • Saving Throws Str +5, Dex +1, Con +3, Int -1, Wis +0, Cha +0
  • Senses Darkvision 120 ft., Tremorsense 60 ft, passive Perception 10
  • Languages Umber Hulk
  • Challenge 5 (1800 XP)
  • Habitat Underdark
  • Treasure None
  • Tunneler. The umber hulk can burrow through solid rock at half its Burrow Speed and leaves a 10-foot-diameter tunnel in its wake.

Actions


  • Multiattack. The umber hulk makes three Rend attacks.
  • Rend. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: (2d6 + 5) Slashing damage.
Roll20 uses cookies to improve your experience on our site. Cookies enable you to enjoy certain features, social sharing functionality, and tailor message and display ads to your interests on our site and others. They also help us understand how our site is being used. By continuing to use our site, you consent to our use of cookies. Update your cookie preferences .
×