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Habitat: Any; Treasure: Armaments

Skilled in both combat and leadership, warrior commanders overcome challenges through a combination of martial skill and clever tactics.


Warriors

Warriors are professionals who make a living through their prowess in battle. They might be skilled in using a variety of tactics or trained to take advantage of unusual battlefields. Warriors often work together, whether in armies or in teams with deliberate goals.

Roll on or choose a result from the Warrior Roles table to inspire the creation of different sorts of warriors.

Warrior Roles
1d10 
The Warrior Is ...
1
A bodyguard who protects a noble.
2
A cavalry officer with an unusual steed.
3
A crusader who fights for a divine cause.
4
A duelist who claims to be unbeatable.
5
A gate guard who asks nonsensical questions.
6
A grizzled veteran who trains new recruits.
7
A hunter skilled at slaying specific monsters.
8
A retired general who is weary of battle.
9
A volunteer with a homemade weapon.
10
A young mercenary trying to prove their skill.
Make way, evil! I’m armed to the teeth and packing a hamster!
—Minsc, hero of Baldur’s Gate

Actions

Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.

Greatsword. Melee Attack Roll: +9, reach 5 ft. Hit: 19 (4d6 + 5) Slashing damage. The warrior also creates one of the following effects:
Sap. The target has Disadvantage on its next attack roll before the start of the warrior’s next turn.
Maneuver. One ally who can see or hear the warrior can take a Reaction to move up to half the ally’s Speed without provoking Opportunity Attacks.

Longbow. Ranged Attack Roll: +9, range 150/600 ft. Hit: 18 (3d8 + 5) Piercing damage, and the target’s Speed decreases by 10 feet until the end of the target’s next turn.

Bonus Actions

Tactical Charge. The warrior moves up to half its Speed straight toward an enemy it can see without provoking Opportunity Attacks.

Reactions

Counterattack. Trigger: The warrior is hit by an attack roll. Response: The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.


Warrior Commander

Medium or Small Humanoid, Neutral
  • Armor Class 18
  • Hit Points 161 (19d8 + 76)
  • Speed 30 ft.
  • Initiative +9 (19)
STR
21 (5)
DEX
20 (5)
CON
18 (4)
INT
14 (2)
WIS
16 (3)
CHA
14 (2)
  • Saving Throws Str +9, Dex +9, Con +8, Int +2, Wis +7, Cha +2
  • Skills Athletics +9, Insight +7, Perception +7
  • Senses passive Perception 17
  • Languages Common plus one other language
  • Challenge 10 (5900 XP)
  • Habitat Any
  • Treasure Armaments
  • Gear Greatsword, Longbow, Plate Armor

Actions


  • Multiattack. The warrior makes three attacks, using Greatsword or Longbow in any combination.
  • Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: (4d6 + 5) Slashing damage. The warrior also creates one of the following effects: **Sap.** The target has Disadvantage on its next attack roll before the start of the warrior's next turn. **Maneuver.** One ally who can see or hear the warrior can take a Reaction to move up to half the ally's Speed without provoking Opportunity Attacks.
  • Longbow. Ranged Weapon Attack: +9 to hit, reach 150/600 ft., one target. Hit: (3d8 + 5) Piercing damage. The target's Speed decreases by 10 feet until the end of the target's next turn.

Reactions


  • Counterattack. *Trigger:* The warrior is hit by an attack roll. *Response:* The warrior adds 4 to its AC against that attack, possibly causing it to miss. On a miss, the warrior can make one Greatsword or Longbow attack against the attacker.
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