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Habitat: Desert, Forest, Grassland;
Treasure: Armaments

Weretigers shape-shift from humanoid forms into tigers or tiger-humanoid hybrids. Although they can transform at will or when their magical nature demands, many weretigers are nocturnal and transform into their bestial shapes at night. Some were­tigers’ transformations might also be tied to the crescent moon, seasons, or momentous events. Weretigers often view their abilities as a blessing or a family honor, and they use their shape-shifting abilities to defend something with historic importance. Roll on or choose a result from the Weretiger Wards table to inspire what a weretiger defends.

Weretiger Wards
1d4 
The Weretiger Protects A ...
1
Legendary weapon or symbol of rulership.
2
Proving ground for prophesied heroes.
3
Rare species of magical plant or animal.
4
Sacred fountain with magical waters.

I hunt evil like the great cat hunts its prey, but evil will not long yield to blade alone. It takes strength, honor, and sometimes a little more.
—Delmair Rallyhorn, weretiger

Actions

Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Tiger or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 13. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Weretiger under the DM’s control and has 10 Hit Points. Success: The target is immune to this weretiger’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d6 + 3) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Prowl (Tiger or Hybrid Form Only). The weretiger moves up to its Speed without provoking Opportunity Attacks. At the end of this movement, the weretiger can take the Hide action.

Shape-Shift. The weretiger shape-shifts into a Large tiger-humanoid hybrid or a Large tiger, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.


Weretiger

Medium or Small Monstrosity (Lycanthrope), Neutral
  • Armor Class 12
  • Hit Points 120 (16d8 + 48)
  • Speed 30 ft., Walk 40 ft. (tiger form only)
  • Initiative +2 (12)
STR
17 (3)
DEX
15 (2)
CON
16 (3)
INT
10 (0)
WIS
13 (1)
CHA
11 (0)
  • Saving Throws Str +3, Dex +2, Con +3, Int +0, Wis +1, Cha +0
  • Skills Perception +5, Stealth +4
  • Senses Darkvision 60 ft, passive Perception 15
  • Languages Common (can't speak in tiger form)
  • Challenge 4 (1100 XP)
  • Habitat Desert, Forest, Grassland
  • Treasure Armaments

Actions


  • Multiattack. The weretiger makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.
  • Bite (Tiger or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d8 + 3) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. *Constitution Saving Throw:* DC 13. *Failure:* The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a **Weretiger** under the DM's control and has 10 Hit Points. *Success:* The target is immune to this weretiger's curse for 24 hours.
  • Scratch. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2d6 + 3) Slashing damage.
  • Longbow (Humanoid or Hybrid Form Only). Ranged Weapon Attack: +4 to hit, reach 150/600 ft., one target. Hit: (2d8 + 2) Piercing damage.
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