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D&D 5th Edition

Compendium

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Xorn

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Traits

Earth Glide: The xorn can burrow through nonmagical, unworked earth and stone. While doing so, the xorn doesn't disturb the material it moves through.

Stone Camouflage: The xorn has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Treasure Sense: The xorn can pinpoint, by scent, the location of precious metals and stones, such as coins and gems, within 60 ft. of it.

Actions

Multiattack: The xorn makes three claw attacks and one bite attack.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Attributes

AC
19 (Natural Armor)
Alignment
Neutral
CHA
11
CON
22
Challenge Rating
5
DEX
10
HP
73 (7d8+42)
INT
11
Languages
Terran
Passive Perception
16
Resistances
Piercing And Slashing From Nonmagical Weapons That Aren't Adamantine
Roll 0
Bite 1d20 + 6 3d6+3
Roll 1
Claw 1d20 + 6 1d6+3
STR
17
Senses
Darkvision 60 Ft., Tremorsense 60 Ft.
Size
Medium
Skills
Perception +6, Stealth +3
Speed
20 ft., burrow 20 ft.
Type
elemental
WIS
10
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