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Habitat: Hill; Treasure: Arcana

Young copper dragons forge strong connections with a community or group of friends while flitting from one artistic fixation to the next.


Copper Dragons

Relentlessly friendly and curious, most copper dragons view the world as a place of endless wonder and possibility. These gregarious dragons are fonts of patience, hospitality, and humor, and they seek to improve the lives—or, at least, the mood—of those they interact with. If forced to fight to defend themselves or their friends, these dragons favor using their slowing breath and physical attacks to subdue antagonists. Only in cases of extreme peril or emotion do they use their deadly acid breath.

Copper dragons typically live in caverns amid picturesque hills and rock formations—particularly those that are prominent landmarks. These dragons collect gifts, though they have little interest in treasure without meaning, no matter how valuable it is. To them, thoughtfully given presents and the feelings or memories they symbolize are more important than masterpieces or magical relics.


Copper Dragon Lairs

Copper dragons typically inhabit multichamber caves and renovated ruins.

The region containing an adult or ancient copper dragon’s lair is changed by its presence, creating the following effects:

Chatty Critters. Tiny Beasts magically gain the ability to speak and understand Draconic while within 6 miles of the lair.

Giggle Fits. Whenever a creature other than the dragon and its allies is within 1 mile of the lair and rolls a 1 on a D20 Test, it must succeed on a DC 15 Wisdom saving throw or have the Incapacitated condition until the end of its next turn, as it is wracked with laughter.

If the dragon dies or moves its lair elsewhere, these effects end immediately.

Actions

Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.

Rend. Melee Attack Roll: +7, reach 10 ft. Hit: 15 (2d10 + 4) Slashing damage.

Acid Breath (Recharge 5–6). Dexterity Saving Throw: DC 14, each creature in a 40-foot-long, 5-foot-wide Line. Failure: 40 (9d8) Acid damage. Success: Half damage.

Slowing Breath. Constitution Saving Throw: DC 14, each creature in a 30-foot Cone. Failure: The target can’t take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.


Young Copper Dragon

Large Dragon (Metallic), Chaotic Good
  • Armor Class 17
  • Hit Points 119 (14d10 + 42)
  • Speed 40 ft., Climb 40 ft., Fly 80 ft.
  • Initiative +4 (14)
STR
19 (4)
DEX
12 (1)
CON
17 (3)
INT
16 (3)
WIS
13 (1)
CHA
15 (2)
  • Saving Throws Str +4, Dex +4, Con +3, Int +3, Wis +4, Cha +2
  • Skills Deception +5, Perception +7, Stealth +4
  • Damage Immunities Acid
  • Senses Blindsight 30 ft., Darkvision 120 ft, passive Perception 17
  • Languages Common, Draconic
  • Challenge 7 (2900 XP)
  • Habitat Hill
  • Treasure Arcana

Actions


  • Multiattack. The dragon makes three Rend attacks. It can replace one attack with a use of Slowing Breath.
  • Rend. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: (2d10 + 4) Slashing damage.
  • Acid Breath (Recharge 5–6). *Dexterity Saving Throw:* DC 14, each creature in a 40-foot-long, 5-foot-wide Line. *Failure:* 40 (or [[9d8]] (9d8)) Acid damage. *Success:* Half damage.
  • Slowing Breath. *Constitution Saving Throw:* DC 14, each creature in a 30-foot Cone. *Failure:* The target can't take Reactions; its Speed is halved; and it can take either an action or a Bonus Action on its turn, not both. This effect lasts until the end of its next turn.
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