A phase
Spider possesses the magical ability to phase in and out of the
Ethereal Plane. It seems to appear out of nowhere and quickly vanishes after
Attacking. Its
Movement on the
Ethereal Plane before coming back to
The Material Plane makes it seem like it can
Teleport.
Ethereal Jaunt: As a bonus
Action, the
Spider can magically shift from
The Material Plane to the
Ethereal Plane, or vice versa.
Spider Climb: The
Spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Walker: The
Spider ignores
Movement restrictions caused by webbing.
Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target must make a DC 11
Constitution saving throw, taking 18 (4d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0
Hit Points, the target is stable but
Poisoned for 1 hour, even after regaining
Hit Points, and is
Paralyzed while
Poisoned in this way.