Priests bring the teachings of their gods to the
Common folk. They are the spiritual leaders of
Temples and shrines and often hold positions of
Influence in their communities. Evil
Priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good
Society, overseeing depraved rites.
A
Priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Divine Eminence: As a bonus
Action, the
Priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the
Priest expends a spell slot of
2nd Level or higher, the extra damage increases by 1d6 for each level above 1st.
Spellcasting: The
Priest is a 5th-level
Spellcaster. Its
Spellcasting ability is
Wisdom (spell save DC 13, +5 to hit with spell attacks). The
Priest has the following
Cleric Spells prepared:
•
Cantrips (at will): light,
Sacred Flame,
Thaumaturgy•
1st Level (4 slots):
Cure Wounds,
Guiding Bolt,
Sanctuary•
2nd Level (3 slots):
Lesser Restoration,
Spiritual Weapon•
3rd Level (2 slots):
Dispel Magic,
Spirit Guardians
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.