D&D 5th Edition
Compendium
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Priest
Priests bring the teachings of their gods to the common folk. They are the spiritual leaders of temples and shrines and often hold positions of influence in their communities. Evil priests might work openly under a tyrant, or they might be the leaders of religious sects hidden in the shadows of good society, overseeing depraved rites.
A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
• Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): cure wounds, guiding bolt, sanctuary
• 2nd level (3 slots): lesser restoration, spiritual weapon
• 3rd level (2 slots): dispel magic, spirit guardians
A priest typically has one or more acolytes to help with religious ceremonies and other sacred duties.
Traits
Divine Eminence: As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.Spellcasting: The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:
• Cantrips (at will): light, sacred flame, thaumaturgy
• 1st level (4 slots): cure wounds, guiding bolt, sanctuary
• 2nd level (3 slots): lesser restoration, spiritual weapon
• 3rd level (2 slots): dispel magic, spirit guardians
Actions
Mace: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.Attributes
AC
13 (Chain Shirt)
Alignment
Any Alignment
CHA
13
CON
12
Challenge Rating
2
DEX
10
HP
27 (5d8+5)
INT
13
Languages
Any Two Languages
Passive Perception
13
Roll 0
1d20 + 2
1d6
STR
10
Size
Medium
Skills
Medicine +7, Persuasion +3, Religion +4
Speed
25 ft.
Spell Book
Light, Sacred Flame, Thaumaturgy, Cure Wounds, Guiding Bolt, Sanctuary, Lesser Restoration, Spiritual Weapon, Dispel Magic, Spirit Guardians
Type
humanoid (any race)
WIS
16
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