: The pseudodragon has advantage on Wisdom
(Perception) checks that rely on sight, hearing, or smell.Magic Resistance
: The pseudodragon has advantage on Saving Throws
and other magical Effects
: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a language.
: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.Sting
: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution
saving throw or become Poisoned
for 1 hour. If the saving throw fails by 5 or more, the target falls Unconscious
for the same Duration
, or until it takes damage or another creature uses an Action
to shake it awake.