Keen Senses: The pseudodragon has advantage on
Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance: The pseudodragon has
advantage on
Saving Throws against
Spells and other
Magical Effects.
Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 ft. of it that can understand a
language.
Bite:
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Sting:
Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11
Constitution saving throw or become
poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls
unconscious for the same
Duration, or until it takes damage or another creature uses an
Action to shake it awake.