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D&D 5th Edition

Compendium

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Reef Shark

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These D&D 5E Free Basic Rules only contain a fraction of the races, subclasses, backgrounds, feats, items, monsters, spells, and other content available on Roll20. Check out the Player's Handbook to add dozens of more player options to the Charactermancer, the Dungeon Master's Guide to expand on the tools available for DMs, and the Monster Manual to add hundreds of more unique creatures (including token artwork) to fight!

Smaller than giant sharks and hunter sharks, reef sharks inhabit shallow waters and coral reefs, gathering in small packs to hunt. A full-grown specimen measures 6 to 10 feet long.

Traits

Pack Tactics: The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Water Breathing: The shark can breathe only underwater.

Actions

Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Attributes

AC
12 (Natural Armor)
Alignment
Unaligned
CHA
4
CON
13
Challenge Rating
1/2
DEX
13
HP
22 (4d8+4)
INT
1
Passive Perception
12
Roll 0
Bite 1d20 + 4 1d8+2
STR
14
Senses
Blindsight 30 Ft.
Size
Medium
Skills
Perception +2
Speed
Swim 40 ft.
Type
beast
WIS
10
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