The wood of a club or Quarterstaff
you are holding is imbued with nature's power. For the Duration
, you can use your Spellcasting Ability
instead of Strength
for the Attack
and Damage Rolls
of Melee Attacks
using that weapon, and the weapon's damage die becomes a d8. The weapon also becomes magical, if it isn't already. The spell ends if you cast it again or if you let go of the weapon.