Your touch inflicts disease. Make a melee spell Attack
against a creature within your reach. On a hit, you afflict the creature with a disease of your choice from any of the ones described below.
At the end of each of the target's turns, it must make a Constitution
saving throw. After failing three of these Saving Throws
, the disease's Effects
last for the Duration
, and the creature stops making these saves. After succeeding on three of these Saving Throws
, the creature recovers from the disease, and the spell ends.
Since this spell induces a natural disease in its target, any effect that removes a disease or otherwise ameliorates a disease's Effects
apply to it.
Blinding Sickness: Pain grips the creature's mind, and its eyes turn milky white. The creature has disadvantage on Wisdom Checks
and Wisdom Saving Throws
and is Blinded
Filth Fever: A raging fever sweeps through the creature's body. The creature has disadvantage on Strength Checks
, Strength Saving Throws
, and Attack
rolls that use Strength
Flesh Rot: The creature's flesh decays. The creature has disadvantage on Charisma Checks
and vulnerability to all damage.
Mindfire: The creature's mind becomes feverish. The creature has disadvantage on Intelligence Checks
and Intelligence Saving Throws
, and the creature behaves as if under the Effects
of the Confusion
spell during Combat
Seizure: The creature is overcome with shaking. The creature has disadvantage on Dexterity Checks
, Dexterity Saving Throws
, and Attack
rolls that use Dexterity
Slimy Doom: The creature begins to bleed uncontrollably. The creature has disadvantage on Constitution Checks
and Constitution Saving Throws
. In addition, whenever the creature takes damage, it is Stunned
until the end of its next turn.