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Level 1 Evocation (Bard, Druid, Sorcerer, Wizard)

Casting Time: Action
Range: 10 feet
Components: V, S
Duration: Instantaneous

You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 Bludgeoning damage and is knocked Prone. If the ground in that area is loose earth or stone, it becomes Difficult Terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.


Earth Tremor

1 Evocation
  • Casting Time: Action
  • Range: 10 ft
  • Components: V S
  • Duration: Instantaneous
  • Classes: Bard, Druid, Sorcerer, Wizard
  • You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 Bludgeoning damage and is knocked Prone. If the ground in that area is loose earth or stone, it becomes Difficult Terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.
  • At Higher Levels: When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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